Construction.xml 1.6 KB

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  1. <Document>
  2. # Construction
  3. <Box>
  4. <GuideEntityEmbed Entity="Bed" Caption=""/>
  5. <GuideEntityEmbed Entity="TableReinforced" Caption=""/>
  6. <GuideEntityEmbed Entity="WeaponImprovisedPneumaticCannon" Caption=""/>
  7. <GuideEntityEmbed Entity="Chair" Caption=""/>
  8. </Box>
  9. The Construction Menu is how you build and craft objects in the game.
  10. It can be accessed by pressing [color=yellow][bold][keybind="OpenCraftingMenu"][/bold][/color].
  11. When placing objects that "snap" to the grid, you can hold [color=yellow][bold][keybind="EditorLinePlace"][/bold][/color] to place an entire line at a time, and [color=yellow][bold][keybind="EditorGridPlace"][/bold][/color] to place an entire grid at a time.
  12. When crafting objects with a lot of ingredients, keep in mind you don't have to hold everything at once; you can simply place the ingredients on the floor, in your backpack or on a table near you, and they'll be used up during crafting like normal.
  13. When placing a "building ghost" somewhere in the world, press [color=yellow][bold][keybind="EditorRotateObject"][/bold][/color] to rotate the ghost clockwise.
  14. If you are building a mirrorable component (think: Gas Mixers/Filters), you can press [color=yellow][bold][keybind="EditorFlipObject"][/bold][/color] to flip the ghost.
  15. You can also use [color=yellow][bold][keybind="RotateObjectClockwise"][/bold][/color] and [color=yellow][bold][keybind="RotateObjectCounterclockwise"][/bold][/color] to rotate an object clockwise or counterclockwise if it's already built, as long as it is unanchored (unwrenched).
  16. </Document>