CargoBounties.xml 2.3 KB

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  1. <Document>
  2. # Cargo Bounties
  3. While [textlink="Cargo" link="Cargo"] can make [color=cyan]spesos[color] selling just about anything, more spesos can be made by fulfilling [color=cyan]bounties[/color] found through the Cargo Bounty Computer.
  4. ## Starting Bounties
  5. <Box>
  6. <GuideEntityEmbed Entity="ComputerCargoBounty"/>
  7. <GuideEntityEmbed Entity="PaperCargoBountyManifest"/>
  8. </Box>
  9. To start a bounty, open the bounty screen by interacting with the [color=cyan]Cargo Bounty Computer[/color]. The Cargo Bounty Computer maintains a list of all the current bounties and lets you either print out a label or skip it.
  10. - Printing the label gives you a [color=cyan]Bounty Manifest[/color] listing the goods that need to be acquired. You can print out infinite Bounty Manifests, so ensure you are not repeating the same work as another Cargo Technician.
  11. - Skipping a bounty replaces that bounty with a new one, as there can only be six active bounties at any time. Skipping has a 15-minute cooldown and voids that bounty, which may anger other Cargo Technicians working on it.
  12. ## Fulfilling Bounties
  13. <Box>
  14. <GuideEntityEmbed Entity="PaperCargoBountyManifest"/>
  15. <GuideEntityEmbed Entity="CrateGenericSteel"/>
  16. <GuideEntityEmbed Entity="AppraisalTool"/>
  17. </Box>
  18. With the [color=cyan]Bounty Manifest[/color], it is now up to you to collect the required goods. Most departments will give you what you need by asking for it with a Bounty Manifest.
  19. Once you have collected the goods, return to the cargo bay and put the goods inside an empty [color=cyan]Crate[/color]. After everything is in the crate, close it, and then apply the Bounty Manifest to it.
  20. To verify the completion of a bounty, use the [color=cyan]Appraisal Tool[/color] on it. It should say that it confirms that the bounty has been completed.
  21. ## Selling Bounties
  22. <Box>
  23. <GuideEntityEmbed Entity="PaperCargoBountyManifest"/>
  24. <GuideEntityEmbed Entity="CrateGenericSteel"/>
  25. <GuideEntityEmbed Entity="CargoPalletSell"/>
  26. </Box>
  27. Once you have verified that you have completed the bounty, follow the same steps as selling anything else.
  28. Just transport it to the [color=cyan]Trading Station[/color], sell it, and you are done!
  29. When you return, there should be a new bounty to take its place.
  30. </Document>