types.yml 2.1 KB

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  1. # Damage due to being unable to breathe.
  2. # Represents not enough oxygen (or equivalent) getting to the blood.
  3. # Usually healed automatically if entity can breathe
  4. - type: damageType
  5. id: Asphyxiation
  6. name: damage-type-asphyxiation
  7. armorCoefficientPrice: 5
  8. armorFlatPrice: 50
  9. # Damage representing not having enough blood.
  10. # Represents there not enough blood to supply oxygen (or equivalent).
  11. - type: damageType
  12. id: Bloodloss
  13. name: damage-type-bloodloss
  14. armorCoefficientPrice: 5
  15. armorFlatPrice: 50
  16. - type: damageType
  17. id: Blunt
  18. name: damage-type-blunt
  19. armorCoefficientPrice: 2
  20. armorFlatPrice: 10
  21. - type: damageType
  22. id: Cellular
  23. name: damage-type-cellular
  24. armorCoefficientPrice: 5
  25. armorFlatPrice: 30
  26. - type: damageType
  27. id: Caustic
  28. name: damage-type-caustic
  29. armorCoefficientPrice: 5
  30. armorFlatPrice: 30
  31. - type: damageType
  32. id: Cold
  33. name: damage-type-cold
  34. armorCoefficientPrice: 2.5
  35. armorFlatPrice: 20
  36. - type: damageType
  37. id: Heat
  38. name: damage-type-heat
  39. armorCoefficientPrice: 2.5
  40. armorFlatPrice: 20
  41. - type: damageType
  42. id: Piercing
  43. name: damage-type-piercing
  44. armorCoefficientPrice: 2
  45. armorFlatPrice: 10
  46. # Poison damage. Generally caused by various reagents being metabolised.
  47. - type: damageType
  48. id: Poison
  49. name: damage-type-poison
  50. armorCoefficientPrice: 10
  51. armorFlatPrice: 60
  52. - type: damageType
  53. id: Radiation
  54. name: damage-type-radiation
  55. armorCoefficientPrice: 2.5
  56. armorFlatPrice: 16
  57. - type: damageType
  58. id: Shock
  59. name: damage-type-shock
  60. armorCoefficientPrice: 2.5
  61. armorFlatPrice: 20
  62. - type: damageType
  63. id: Slash
  64. name: damage-type-slash
  65. armorCoefficientPrice: 2
  66. armorFlatPrice: 10
  67. # Damage represent structures internal integrity.
  68. # Exclusive for structures such as walls, airlocks and others.
  69. - type: damageType
  70. id: Structural
  71. name: damage-type-structural
  72. armorCoefficientPrice: 1
  73. armorFlatPrice: 1
  74. # Metaphysical damage. Damage represents supernatural injuries that emphasize the fantasy elements in the game
  75. - type: damageType
  76. id: Holy
  77. name: damage-type-holy
  78. armorCoefficientPrice: 1
  79. armorFlatPrice: 1