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- - type: entity
- id: BaseGameRule
- abstract: true
- components:
- - type: GameRule
- - type: entity
- parent: BaseGameRule
- id: RespawnDeadRule
- components:
- - type: RespawnDeadRule
- alwaysRespawnDead: true
- - type: RespawnTracker
- respawnDelay: 300
- deleteBody: false
- #shorter respawn timer for TDM
- - type: entity
- parent: BaseGameRule
- id: RespawnDeadRuleTDM
- components:
- - type: RespawnDeadRule
- alwaysRespawnDead: true
- - type: RespawnTracker
- respawnDelay: 120
- deleteBody: false
- # A fixed timer where all reinforcements are spawned at the same time.
- - type: entity
- parent: BaseGameRule
- id: RespawnDeadRuleTDMFixed
- components:
- - type: RespawnDeadRule
- alwaysRespawnDead: true
- - type: RespawnTracker
- respawnDelay: 120
- deleteBody: false
- fixed: true
- - type: entity
- id: InactivityTimeRestart
- parent: BaseGameRule
- components:
- - type: InactivityRule
- inactivityMaxTime: 600
- roundEndDelay: 10
- - type: entity
- id: MaxTimeRestart
- parent: BaseGameRule
- components:
- - type: MaxTimeRestartRule
- roundMaxTime: 300
- roundEndDelay: 10
- - type: entity
- id: Sandbox
- parent: BaseGameRule
- components:
- - type: SandboxRule
- - type: entity
- id: Secret
- parent: BaseGameRule
- components:
- - type: SecretRule
- - type: entity
- parent: BaseGameRule
- id: GracewallRule
- components:
- - type: GracewallRule
- - type: entity
- parent: BaseGameRule
- id: CaptureAreaRule
- components:
- - type: CaptureAreaRule
- - type: entity
- id: DeathMatchRule
- parent: BaseGameRule
- components:
- - type: DeathMatchRule
- - type: entity
- id: TeamDeathMatchRule
- parent: BaseGameRule
- components:
- - type: TeamDeathMatchRule
- - type: entity
- parent: BaseGameRule
- id: FactionRule
- components:
- - type: FactionRule
- - type: entity
- id: RandomWeatherRule
- parent: BaseGameRule
- components:
- - type: RandomWeatherRule
- allowedWeathers: [Rain, Clear, Storm]
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