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- using Content.Shared.Inventory;
- using Robust.Shared.GameStates;
- namespace Content.Shared.StepTrigger.Components;
- /// <summary>
- /// This is used for marking step trigger events that require the user to wear shoes or have protection of some sort, such as for glass shards.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class PreventableStepTriggerComponent : Component;
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