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- using System.Numerics;
- using Content.Shared.Examine;
- using Content.Shared.Hands.Components;
- using Content.Shared.Hands.EntitySystems;
- using Content.Shared.Interaction;
- using Content.Shared.Popups;
- using Content.Shared.Storage.EntitySystems;
- using JetBrains.Annotations;
- using Robust.Shared.GameStates;
- using Robust.Shared.Physics.Systems;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- namespace Content.Shared.Stacks
- {
- [UsedImplicitly]
- public abstract class SharedStackSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _gameTiming = default!;
- [Dependency] private readonly IPrototypeManager _prototype = default!;
- [Dependency] private readonly IViewVariablesManager _vvm = default!;
- [Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
- [Dependency] protected readonly SharedHandsSystem Hands = default!;
- [Dependency] protected readonly SharedTransformSystem Xform = default!;
- [Dependency] private readonly EntityLookupSystem _entityLookup = default!;
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- [Dependency] protected readonly SharedPopupSystem Popup = default!;
- [Dependency] private readonly SharedStorageSystem _storage = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<StackComponent, ComponentGetState>(OnStackGetState);
- SubscribeLocalEvent<StackComponent, ComponentHandleState>(OnStackHandleState);
- SubscribeLocalEvent<StackComponent, ComponentStartup>(OnStackStarted);
- SubscribeLocalEvent<StackComponent, ExaminedEvent>(OnStackExamined);
- SubscribeLocalEvent<StackComponent, InteractUsingEvent>(OnStackInteractUsing);
- _vvm.GetTypeHandler<StackComponent>()
- .AddPath(nameof(StackComponent.Count), (_, comp) => comp.Count, SetCount);
- }
- public override void Shutdown()
- {
- base.Shutdown();
- _vvm.GetTypeHandler<StackComponent>()
- .RemovePath(nameof(StackComponent.Count));
- }
- private void OnStackInteractUsing(EntityUid uid, StackComponent stack, InteractUsingEvent args)
- {
- if (args.Handled)
- return;
- if (!TryComp(args.Used, out StackComponent? recipientStack))
- return;
- var localRotation = Transform(args.Used).LocalRotation;
- if (!TryMergeStacks(uid, args.Used, out var transfered, stack, recipientStack))
- return;
- args.Handled = true;
- // interaction is done, the rest is just generating a pop-up
- if (!_gameTiming.IsFirstTimePredicted)
- return;
- var popupPos = args.ClickLocation;
- var userCoords = Transform(args.User).Coordinates;
- if (!popupPos.IsValid(EntityManager))
- {
- popupPos = userCoords;
- }
- switch (transfered)
- {
- case > 0:
- Popup.PopupCoordinates($"+{transfered}", popupPos, Filter.Local(), false);
- if (GetAvailableSpace(recipientStack) == 0)
- {
- Popup.PopupCoordinates(Loc.GetString("comp-stack-becomes-full"),
- popupPos.Offset(new Vector2(0, -0.5f)), Filter.Local(), false);
- }
- break;
- case 0 when GetAvailableSpace(recipientStack) == 0:
- Popup.PopupCoordinates(Loc.GetString("comp-stack-already-full"), popupPos, Filter.Local(), false);
- break;
- }
- _storage.PlayPickupAnimation(args.Used, popupPos, userCoords, localRotation, args.User);
- }
- private bool TryMergeStacks(
- EntityUid donor,
- EntityUid recipient,
- out int transferred,
- StackComponent? donorStack = null,
- StackComponent? recipientStack = null)
- {
- transferred = 0;
- if (donor == recipient)
- return false;
- if (!Resolve(recipient, ref recipientStack, false) || !Resolve(donor, ref donorStack, false))
- return false;
- if (string.IsNullOrEmpty(recipientStack.StackTypeId) || !recipientStack.StackTypeId.Equals(donorStack.StackTypeId))
- return false;
- transferred = Math.Min(donorStack.Count, GetAvailableSpace(recipientStack));
- SetCount(donor, donorStack.Count - transferred, donorStack);
- SetCount(recipient, recipientStack.Count + transferred, recipientStack);
- return transferred > 0;
- }
- /// <summary>
- /// If the given item is a stack, this attempts to find a matching stack in the users hand, and merge with that.
- /// </summary>
- /// <remarks>
- /// If the interaction fails to fully merge the stack, or if this is just not a stack, it will instead try
- /// to place it in the user's hand normally.
- /// </remarks>
- public void TryMergeToHands(
- EntityUid item,
- EntityUid user,
- StackComponent? itemStack = null,
- HandsComponent? hands = null)
- {
- if (!Resolve(user, ref hands, false))
- return;
- if (!Resolve(item, ref itemStack, false))
- {
- // This isn't even a stack. Just try to pickup as normal.
- Hands.PickupOrDrop(user, item, handsComp: hands);
- return;
- }
- // This is shit code until hands get fixed and give an easy way to enumerate over items, starting with the currently active item.
- foreach (var held in Hands.EnumerateHeld(user, hands))
- {
- TryMergeStacks(item, held, out _, donorStack: itemStack);
- if (itemStack.Count == 0)
- return;
- }
- Hands.PickupOrDrop(user, item, handsComp: hands);
- }
- public virtual void SetCount(EntityUid uid, int amount, StackComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- // Do nothing if amount is already the same.
- if (amount == component.Count)
- return;
- // Store old value for event-raising purposes...
- var old = component.Count;
- // Clamp the value.
- amount = Math.Min(amount, GetMaxCount(component));
- amount = Math.Max(amount, 0);
- // Server-side override deletes the entity if count == 0
- component.Count = amount;
- Dirty(uid, component);
- Appearance.SetData(uid, StackVisuals.Actual, component.Count);
- RaiseLocalEvent(uid, new StackCountChangedEvent(old, component.Count));
- }
- /// <summary>
- /// Try to use an amount of items on this stack. Returns whether this succeeded.
- /// </summary>
- public bool Use(EntityUid uid, int amount, StackComponent? stack = null)
- {
- if (!Resolve(uid, ref stack))
- return false;
- // Check if we have enough things in the stack for this...
- if (stack.Count < amount)
- {
- // Not enough things in the stack, return false.
- return false;
- }
- // We do have enough things in the stack, so remove them and change.
- if (!stack.Unlimited)
- {
- SetCount(uid, stack.Count - amount, stack);
- }
- return true;
- }
- /// <summary>
- /// Tries to merge a stack into any of the stacks it is touching.
- /// </summary>
- /// <returns>Whether or not it was successfully merged into another stack</returns>
- public bool TryMergeToContacts(EntityUid uid, StackComponent? stack = null, TransformComponent? xform = null)
- {
- if (!Resolve(uid, ref stack, ref xform, false))
- return false;
- var map = xform.MapID;
- var bounds = _physics.GetWorldAABB(uid);
- var intersecting = new HashSet<Entity<StackComponent>>();
- _entityLookup.GetEntitiesIntersecting(map, bounds, intersecting, LookupFlags.Dynamic | LookupFlags.Sundries);
- var merged = false;
- foreach (var otherStack in intersecting)
- {
- var otherEnt = otherStack.Owner;
- // if you merge a ton of stacks together, you will end up deleting a few by accident.
- if (TerminatingOrDeleted(otherEnt) || EntityManager.IsQueuedForDeletion(otherEnt))
- continue;
- if (!TryMergeStacks(uid, otherEnt, out _, stack, otherStack))
- continue;
- merged = true;
- if (stack.Count <= 0)
- break;
- }
- return merged;
- }
- /// <summary>
- /// Gets the amount of items in a stack. If it cannot be stacked, returns 1.
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="component"></param>
- /// <returns></returns>
- public int GetCount(EntityUid uid, StackComponent? component = null)
- {
- return Resolve(uid, ref component, false) ? component.Count : 1;
- }
- /// <summary>
- /// Gets the max count for a given entity prototype
- /// </summary>
- /// <param name="entityId"></param>
- /// <returns></returns>
- [PublicAPI]
- public int GetMaxCount(string entityId)
- {
- var entProto = _prototype.Index<EntityPrototype>(entityId);
- entProto.TryGetComponent<StackComponent>(out var stackComp, EntityManager.ComponentFactory);
- return GetMaxCount(stackComp);
- }
- /// <summary>
- /// Gets the max count for a given entity
- /// </summary>
- /// <param name="uid"></param>
- /// <returns></returns>
- [PublicAPI]
- public int GetMaxCount(EntityUid uid)
- {
- return GetMaxCount(CompOrNull<StackComponent>(uid));
- }
- /// <summary>
- /// Gets the maximum amount that can be fit on a stack.
- /// </summary>
- /// <remarks>
- /// <p>
- /// if there's no stackcomp, this equals 1. Otherwise, if there's a max
- /// count override, it equals that. It then checks for a max count value
- /// on the prototype. If there isn't one, it defaults to the max integer
- /// value (unlimimted).
- /// </p>
- /// </remarks>
- /// <param name="component"></param>
- /// <returns></returns>
- public int GetMaxCount(StackComponent? component)
- {
- if (component == null)
- return 1;
- if (component.MaxCountOverride != null)
- return component.MaxCountOverride.Value;
- if (string.IsNullOrEmpty(component.StackTypeId))
- return 1;
- var stackProto = _prototype.Index<StackPrototype>(component.StackTypeId);
- return stackProto.MaxCount ?? int.MaxValue;
- }
- /// <summary>
- /// Gets the remaining space in a stack.
- /// </summary>
- /// <param name="component"></param>
- /// <returns></returns>
- [PublicAPI]
- public int GetAvailableSpace(StackComponent component)
- {
- return GetMaxCount(component) - component.Count;
- }
- /// <summary>
- /// Tries to add one stack to another. May have some leftover count in the inserted entity.
- /// </summary>
- public bool TryAdd(EntityUid insertEnt, EntityUid targetEnt, StackComponent? insertStack = null, StackComponent? targetStack = null)
- {
- if (!Resolve(insertEnt, ref insertStack) || !Resolve(targetEnt, ref targetStack))
- return false;
- var count = insertStack.Count;
- return TryAdd(insertEnt, targetEnt, count, insertStack, targetStack);
- }
- /// <summary>
- /// Tries to add one stack to another. May have some leftover count in the inserted entity.
- /// </summary>
- public bool TryAdd(EntityUid insertEnt, EntityUid targetEnt, int count, StackComponent? insertStack = null, StackComponent? targetStack = null)
- {
- if (!Resolve(insertEnt, ref insertStack) || !Resolve(targetEnt, ref targetStack))
- return false;
- if (insertStack.StackTypeId != targetStack.StackTypeId)
- return false;
- var available = GetAvailableSpace(targetStack);
- if (available <= 0)
- return false;
- var change = Math.Min(available, count);
- SetCount(targetEnt, targetStack.Count + change, targetStack);
- SetCount(insertEnt, insertStack.Count - change, insertStack);
- return true;
- }
- private void OnStackStarted(EntityUid uid, StackComponent component, ComponentStartup args)
- {
- // on client, lingering stacks that start at 0 need to be darkened
- // on server this does nothing
- SetCount(uid, component.Count, component);
- if (!TryComp(uid, out AppearanceComponent? appearance))
- return;
- Appearance.SetData(uid, StackVisuals.Actual, component.Count, appearance);
- Appearance.SetData(uid, StackVisuals.MaxCount, GetMaxCount(component), appearance);
- Appearance.SetData(uid, StackVisuals.Hide, false, appearance);
- }
- private void OnStackGetState(EntityUid uid, StackComponent component, ref ComponentGetState args)
- {
- args.State = new StackComponentState(component.Count, component.MaxCountOverride, component.Lingering);
- }
- private void OnStackHandleState(EntityUid uid, StackComponent component, ref ComponentHandleState args)
- {
- if (args.Current is not StackComponentState cast)
- return;
- component.MaxCountOverride = cast.MaxCount;
- component.Lingering = cast.Lingering;
- // This will change the count and call events.
- SetCount(uid, cast.Count, component);
- }
- private void OnStackExamined(EntityUid uid, StackComponent component, ExaminedEvent args)
- {
- if (!args.IsInDetailsRange)
- return;
- args.PushMarkup(
- Loc.GetString("comp-stack-examine-detail-count",
- ("count", component.Count),
- ("markupCountColor", "lightgray")
- )
- );
- }
- }
- /// <summary>
- /// Event raised when a stack's count has changed.
- /// </summary>
- public sealed class StackCountChangedEvent : EntityEventArgs
- {
- /// <summary>
- /// The old stack count.
- /// </summary>
- public int OldCount;
- /// <summary>
- /// The new stack count.
- /// </summary>
- public int NewCount;
- public StackCountChangedEvent(int oldCount, int newCount)
- {
- OldCount = oldCount;
- NewCount = newCount;
- }
- }
- }
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