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- using Robust.Shared.GameStates;
- namespace Content.Shared.Slippery;
- /// <summary>
- /// Slows down the user when passing over an entity with <see cref="SlipperyComponent"/>. Does not prevent slipping, see <see cref="NoSlipComponent"/>.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SlipperySystem))]
- public sealed partial class SlowedOverSlipperyComponent : Component
- {
- [DataField(required: true), AutoNetworkedField]
- public float SlowdownModifier = 1f;
- }
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