| 123456789101112131415161718192021222324252627282930313233 |
- using Content.Shared.Decals;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Light.Components;
- /// <summary>
- /// This is simplified version of <see cref="HandheldLightComponent"/>.
- /// It doesn't consume any power and can be toggle only by verb.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class UnpoweredFlashlightComponent : Component
- {
- [DataField("toggleFlashlightSound")]
- public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
- [DataField, AutoNetworkedField]
- public bool LightOn;
- [DataField]
- public EntProtoId ToggleAction = "ActionToggleLight";
- [DataField, AutoNetworkedField]
- public EntityUid? ToggleActionEntity;
- /// <summary>
- /// <see cref="ColorPalettePrototype"/> ID that determines the list
- /// of colors to select from when we get emagged
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public ProtoId<ColorPalettePrototype> EmaggedColorsPrototype = "Emagged";
- }
|