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- using Robust.Shared.GameStates;
- namespace Content.Shared.Light.Components;
- /// <summary>
- /// Can activate <see cref="LightOnCollideComponent"/> when collided with.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class LightOnCollideColliderComponent : Component
- {
- [DataField]
- public string FixtureId = "lightTrigger";
- }
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