VirtualItemComponent.cs 424 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Inventory.VirtualItem;
  3. /// <inheritdoc cref="SharedVirtualItemSystem"/>
  4. [RegisterComponent]
  5. [NetworkedComponent]
  6. [AutoGenerateComponentState(true)]
  7. public sealed partial class VirtualItemComponent : Component
  8. {
  9. /// <summary>
  10. /// The entity blocking this slot.
  11. /// </summary>
  12. [DataField, AutoNetworkedField]
  13. public EntityUid BlockingEntity;
  14. }