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- using Robust.Shared.GameStates;
- namespace Content.Shared.IconSmoothing;
- /// <summary>
- /// Allow randomize StateBase of IconSmoothComponent for random visual variation
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class RandomIconSmoothComponent : Component
- {
- /// <summary>
- /// StateBase will be randomly selected from this list. Allows to randomize the visual.
- /// </summary>
- [DataField(required: true)]
- public List<string> RandomStates = new();
- }
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