FollowerComponent.cs 359 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Follower.Components;
  3. [RegisterComponent]
  4. [Access(typeof(FollowerSystem))]
  5. [NetworkedComponent, AutoGenerateComponentState(RaiseAfterAutoHandleState = true)]
  6. public sealed partial class FollowerComponent : Component
  7. {
  8. [AutoNetworkedField, DataField("following")]
  9. public EntityUid Following;
  10. }