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ActiveTimerTriggerComponent.cs 623 B

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  1. using Robust.Shared.Audio;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Explosion.Components;
  4. /// <summary>
  5. /// Component for tracking active trigger timers. A timers can activated by some other component, e.g. <see cref="OnUseTimerTriggerComponent"/>.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class ActiveTimerTriggerComponent : Component
  9. {
  10. [DataField] public float TimeRemaining;
  11. [DataField] public EntityUid? User;
  12. [DataField] public float BeepInterval;
  13. [DataField] public float TimeUntilBeep;
  14. [DataField] public SoundSpecifier? BeepSound;
  15. }