EmotingComponent.cs 369 B

1234567891011
  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Emoting;
  3. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  4. public sealed partial class EmotingComponent : Component
  5. {
  6. [DataField, AutoNetworkedField]
  7. [Access(typeof(EmoteSystem), Friend = AccessPermissions.ReadWrite, Other = AccessPermissions.Read)]
  8. public bool Enabled = true;
  9. }