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- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Server.Tabletop
- {
- [ImplicitDataDefinitionForInheritors]
- public abstract partial class TabletopSetup
- {
- /// <summary>
- /// Method for setting up a tabletop. Use this to spawn the board and pieces, etc.
- /// Make sure you add every entity you create to the Entities hashset in the session.
- /// </summary>
- /// <param name="session">Tabletop session to set up. You'll want to grab the tabletop center position here for spawning entities.</param>
- /// <param name="entityManager">Dependency that can be used for spawning entities.</param>
- public abstract void SetupTabletop(TabletopSession session, IEntityManager entityManager);
- [DataField("boardPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
- public string BoardPrototype = default!;
- }
- }
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