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- using Content.Server.Actions;
- using Content.Server.Chat.Systems;
- using Content.Server.Speech.Components;
- using Content.Shared.Chat.Prototypes;
- using Content.Shared.Humanoid;
- using Content.Shared.Speech;
- using Content.Shared.Speech.Components;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- namespace Content.Server.Speech.EntitySystems;
- public sealed class VocalSystem : EntitySystem
- {
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly ChatSystem _chat = default!;
- [Dependency] private readonly ActionsSystem _actions = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<VocalComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<VocalComponent, ComponentShutdown>(OnShutdown);
- SubscribeLocalEvent<VocalComponent, SexChangedEvent>(OnSexChanged);
- SubscribeLocalEvent<VocalComponent, EmoteEvent>(OnEmote);
- SubscribeLocalEvent<VocalComponent, ScreamActionEvent>(OnScreamAction);
- }
- private void OnMapInit(EntityUid uid, VocalComponent component, MapInitEvent args)
- {
- // try to add scream action when vocal comp added
- _actions.AddAction(uid, ref component.ScreamActionEntity, component.ScreamAction);
- LoadSounds(uid, component);
- }
- private void OnShutdown(EntityUid uid, VocalComponent component, ComponentShutdown args)
- {
- // remove scream action when component removed
- if (component.ScreamActionEntity != null)
- {
- _actions.RemoveAction(uid, component.ScreamActionEntity);
- }
- }
- private void OnSexChanged(EntityUid uid, VocalComponent component, SexChangedEvent args)
- {
- LoadSounds(uid, component);
- }
- private void OnEmote(EntityUid uid, VocalComponent component, ref EmoteEvent args)
- {
- if (args.Handled || !args.Emote.Category.HasFlag(EmoteCategory.Vocal))
- return;
- // snowflake case for wilhelm scream easter egg
- if (args.Emote.ID == component.ScreamId)
- {
- args.Handled = TryPlayScreamSound(uid, component);
- return;
- }
- // just play regular sound based on emote proto
- args.Handled = _chat.TryPlayEmoteSound(uid, component.EmoteSounds, args.Emote);
- }
- private void OnScreamAction(EntityUid uid, VocalComponent component, ScreamActionEvent args)
- {
- if (args.Handled)
- return;
- _chat.TryEmoteWithChat(uid, component.ScreamId);
- args.Handled = true;
- }
- private bool TryPlayScreamSound(EntityUid uid, VocalComponent component)
- {
- if (_random.Prob(component.WilhelmProbability))
- {
- _audio.PlayPvs(component.Wilhelm, uid, component.Wilhelm.Params);
- return true;
- }
- return _chat.TryPlayEmoteSound(uid, component.EmoteSounds, component.ScreamId);
- }
- private void LoadSounds(EntityUid uid, VocalComponent component, Sex? sex = null)
- {
- if (component.Sounds == null)
- return;
- sex ??= CompOrNull<HumanoidAppearanceComponent>(uid)?.Sex ?? Sex.Unsexed;
- if (!component.Sounds.TryGetValue(sex.Value, out var protoId))
- return;
- _proto.TryIndex(protoId, out component.EmoteSounds);
- }
- }
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