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- using Content.Server.Chat.Systems;
- using Content.Server.Emp;
- using Content.Server.Radio.Components;
- using Content.Shared.Inventory.Events;
- using Content.Shared.Radio;
- using Content.Shared.Radio.Components;
- using Content.Shared.Radio.EntitySystems;
- using Robust.Shared.Network;
- using Robust.Shared.Player;
- namespace Content.Server.Radio.EntitySystems;
- public sealed class HeadsetSystem : SharedHeadsetSystem
- {
- [Dependency] private readonly INetManager _netMan = default!;
- [Dependency] private readonly RadioSystem _radio = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<HeadsetComponent, RadioReceiveEvent>(OnHeadsetReceive);
- SubscribeLocalEvent<HeadsetComponent, EncryptionChannelsChangedEvent>(OnKeysChanged);
- SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
- SubscribeLocalEvent<HeadsetComponent, EmpPulseEvent>(OnEmpPulse);
- }
- private void OnKeysChanged(EntityUid uid, HeadsetComponent component, EncryptionChannelsChangedEvent args)
- {
- UpdateRadioChannels(uid, component, args.Component);
- }
- private void UpdateRadioChannels(EntityUid uid, HeadsetComponent headset, EncryptionKeyHolderComponent? keyHolder = null)
- {
- // make sure to not add ActiveRadioComponent when headset is being deleted
- if (!headset.Enabled || MetaData(uid).EntityLifeStage >= EntityLifeStage.Terminating)
- return;
- if (!Resolve(uid, ref keyHolder))
- return;
- if (keyHolder.Channels.Count == 0)
- RemComp<ActiveRadioComponent>(uid);
- else
- EnsureComp<ActiveRadioComponent>(uid).Channels = new(keyHolder.Channels);
- }
- private void OnSpeak(EntityUid uid, WearingHeadsetComponent component, EntitySpokeEvent args)
- {
- if (args.Channel != null
- && TryComp(component.Headset, out EncryptionKeyHolderComponent? keys)
- && keys.Channels.Contains(args.Channel.ID))
- {
- _radio.SendRadioMessage(uid, args.Message, args.Channel, component.Headset);
- args.Channel = null; // prevent duplicate messages from other listeners.
- }
- }
- protected override void OnGotEquipped(EntityUid uid, HeadsetComponent component, GotEquippedEvent args)
- {
- base.OnGotEquipped(uid, component, args);
- if (component.IsEquipped && component.Enabled)
- {
- EnsureComp<WearingHeadsetComponent>(args.Equipee).Headset = uid;
- UpdateRadioChannels(uid, component);
- }
- }
- protected override void OnGotUnequipped(EntityUid uid, HeadsetComponent component, GotUnequippedEvent args)
- {
- base.OnGotUnequipped(uid, component, args);
- component.IsEquipped = false;
- RemComp<ActiveRadioComponent>(uid);
- RemComp<WearingHeadsetComponent>(args.Equipee);
- }
- public void SetEnabled(EntityUid uid, bool value, HeadsetComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- if (component.Enabled == value)
- return;
- if (!value)
- {
- RemCompDeferred<ActiveRadioComponent>(uid);
- if (component.IsEquipped)
- RemCompDeferred<WearingHeadsetComponent>(Transform(uid).ParentUid);
- }
- else if (component.IsEquipped)
- {
- EnsureComp<WearingHeadsetComponent>(Transform(uid).ParentUid).Headset = uid;
- UpdateRadioChannels(uid, component);
- }
- }
- private void OnHeadsetReceive(EntityUid uid, HeadsetComponent component, ref RadioReceiveEvent args)
- {
- if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
- _netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel);
- }
- private void OnEmpPulse(EntityUid uid, HeadsetComponent component, ref EmpPulseEvent args)
- {
- if (component.Enabled)
- {
- args.Affected = true;
- args.Disabled = true;
- }
- }
- }
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