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KeepAliveCondition.cs 1.0 KB

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  1. using Content.Server.Objectives.Components;
  2. using Content.Shared.Mind;
  3. using Content.Shared.Objectives.Components;
  4. namespace Content.Server.Objectives.Systems;
  5. /// <summary>
  6. /// Handles keep alive condition logic.
  7. /// </summary>
  8. public sealed class KeepAliveConditionSystem : EntitySystem
  9. {
  10. [Dependency] private readonly SharedMindSystem _mind = default!;
  11. [Dependency] private readonly TargetObjectiveSystem _target = default!;
  12. public override void Initialize()
  13. {
  14. base.Initialize();
  15. SubscribeLocalEvent<KeepAliveConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
  16. }
  17. private void OnGetProgress(EntityUid uid, KeepAliveConditionComponent comp, ref ObjectiveGetProgressEvent args)
  18. {
  19. if (!_target.GetTarget(uid, out var target))
  20. return;
  21. args.Progress = GetProgress(target.Value);
  22. }
  23. private float GetProgress(EntityUid target)
  24. {
  25. if (!TryComp<MindComponent>(target, out var mind))
  26. return 0f;
  27. return _mind.IsCharacterDeadIc(mind) ? 0f : 1f;
  28. }
  29. }