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- using Content.Server.Objectives.Components;
- using Content.Server.Shuttles.Systems;
- using Content.Shared.Cuffs.Components;
- using Content.Shared.Mind;
- using Content.Shared.Objectives.Components;
- namespace Content.Server.Objectives.Systems;
- public sealed class EscapeShuttleConditionSystem : EntitySystem
- {
- [Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
- [Dependency] private readonly SharedMindSystem _mind = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<EscapeShuttleConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
- }
- private void OnGetProgress(EntityUid uid, EscapeShuttleConditionComponent comp, ref ObjectiveGetProgressEvent args)
- {
- args.Progress = GetProgress(args.MindId, args.Mind);
- }
- private float GetProgress(EntityUid mindId, MindComponent mind)
- {
- // not escaping alive if you're deleted/dead
- if (mind.OwnedEntity == null || _mind.IsCharacterDeadIc(mind))
- return 0f;
- // You're not escaping if you're restrained!
- if (TryComp<CuffableComponent>(mind.OwnedEntity, out var cuffed) && cuffed.CuffedHandCount > 0)
- return 0f;
- // Any emergency shuttle counts for this objective, but not pods.
- return _emergencyShuttle.IsTargetEscaping(mind.OwnedEntity.Value) ? 1f : 0f;
- }
- }
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