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- using Content.Server.Objectives.Systems;
- namespace Content.Server.Objectives.Components;
- /// <summary>
- /// Limits the number of traitors that can have the same objective.
- /// Checked by the prototype id, so only considers the exact same objectives.
- /// </summary>
- /// <remarks>
- /// Only works for traitors so don't use for anything else.
- /// </remarks>
- [RegisterComponent, Access(typeof(ObjectiveLimitSystem))]
- public sealed partial class ObjectiveLimitComponent : Component
- {
- /// <summary>
- /// Max number of players
- /// </summary>
- [DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
- public uint Limit;
- }
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