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- using Content.Server.Administration;
- using Content.Server.Chat.Systems;
- using Content.Server.Popups;
- using Content.Server.Speech.Muting;
- using Content.Shared.Mobs;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Mobs.Systems;
- using Robust.Server.Console;
- using Robust.Shared.Player;
- using Content.Shared.Speech.Muting;
- namespace Content.Server.Mobs;
- /// <summary>
- /// Handles performing crit-specific actions.
- /// </summary>
- public sealed class CritMobActionsSystem : EntitySystem
- {
- [Dependency] private readonly ChatSystem _chat = default!;
- [Dependency] private readonly DeathgaspSystem _deathgasp = default!;
- [Dependency] private readonly IServerConsoleHost _host = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
- [Dependency] private readonly PopupSystem _popupSystem = default!;
- [Dependency] private readonly QuickDialogSystem _quickDialog = default!;
- private const int MaxLastWordsLength = 30;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<MobStateActionsComponent, CritSuccumbEvent>(OnSuccumb);
- SubscribeLocalEvent<MobStateActionsComponent, CritFakeDeathEvent>(OnFakeDeath);
- SubscribeLocalEvent<MobStateActionsComponent, CritLastWordsEvent>(OnLastWords);
- }
- private void OnSuccumb(EntityUid uid, MobStateActionsComponent component, CritSuccumbEvent args)
- {
- if (!TryComp<ActorComponent>(uid, out var actor) || !_mobState.IsCritical(uid))
- return;
- _host.ExecuteCommand(actor.PlayerSession, "ghost");
- args.Handled = true;
- }
- private void OnFakeDeath(EntityUid uid, MobStateActionsComponent component, CritFakeDeathEvent args)
- {
- if (!_mobState.IsCritical(uid))
- return;
- if (HasComp<MutedComponent>(uid))
- {
- _popupSystem.PopupEntity(Loc.GetString("fake-death-muted"), uid, uid);
- return;
- }
- args.Handled = _deathgasp.Deathgasp(uid);
- }
- private void OnLastWords(EntityUid uid, MobStateActionsComponent component, CritLastWordsEvent args)
- {
- if (!TryComp<ActorComponent>(uid, out var actor))
- return;
- _quickDialog.OpenDialog(actor.PlayerSession, Loc.GetString("action-name-crit-last-words"), "",
- (string lastWords) =>
- {
- // Intentionally does not check for muteness
- if (actor.PlayerSession.AttachedEntity != uid
- || !_mobState.IsCritical(uid))
- return;
- if (lastWords.Length > MaxLastWordsLength)
- {
- lastWords = lastWords.Substring(0, MaxLastWordsLength);
- }
- lastWords += "...";
- _chat.TrySendInGameICMessage(uid, lastWords, InGameICChatType.Whisper, ChatTransmitRange.Normal, checkRadioPrefix: false, ignoreActionBlocker: true);
- _host.ExecuteCommand(actor.PlayerSession, "ghost");
- });
- args.Handled = true;
- }
- }
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