LitOnPoweredComponent.cs 555 B

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  1. using Content.Server.Light.EntitySystems;
  2. namespace Content.Server.Light.Components
  3. {
  4. // TODO PoweredLight also snowflakes this behavior. Ideally, powered light is renamed to 'wall light' and the
  5. // actual 'light on power' stuff is just handled by this component.
  6. /// <summary>
  7. /// Enables or disables a pointlight depending on the powered
  8. /// state of an entity.
  9. /// </summary>
  10. [RegisterComponent, Access(typeof(PoweredLightSystem))]
  11. public sealed partial class LitOnPoweredComponent : Component
  12. {
  13. }
  14. }