LandMineComponent.cs 326 B

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  1. using Robust.Shared.Audio;
  2. namespace Content.Server.LandMines;
  3. [RegisterComponent]
  4. public sealed partial class LandMineComponent : Component
  5. {
  6. /// <summary>
  7. /// Trigger sound effect when stepping onto landmine
  8. /// </summary>
  9. [DataField, ViewVariables(VVAccess.ReadWrite)]
  10. public SoundSpecifier? Sound;
  11. }