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- using Content.Shared.Humanoid.Prototypes;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Server.Humanoid.Components;
- /// <summary>
- /// This is added to a marker entity in order to spawn a randomized
- /// humanoid ingame.
- /// </summary>
- [RegisterComponent, EntityCategory("Spawner")]
- public sealed partial class RandomHumanoidSpawnerComponent : Component
- {
- [DataField("settings", customTypeSerializer: typeof(PrototypeIdSerializer<RandomHumanoidSettingsPrototype>))]
- public string? SettingsPrototypeId;
- }
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