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- using Content.Server.GameTicking.Rules;
- using Content.Server.Maps;
- using Content.Shared.GridPreloader.Prototypes;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Utility;
- namespace Content.Server.GameTicking.Rules.Components;
- /// <summary>
- /// This is used for a game rule that loads a map when activated.
- /// Works with <see cref="RuleGridsComponent"/>.
- /// </summary>
- [RegisterComponent, Access(typeof(LoadMapRuleSystem))]
- public sealed partial class LoadMapRuleComponent : Component
- {
- /// <summary>
- /// A <see cref="GameMapPrototype"/> to load on a new map.
- /// </summary>
- [DataField]
- public ProtoId<GameMapPrototype>? GameMap;
- /// <summary>
- /// A map to load.
- /// </summary>
- [DataField]
- public ResPath? MapPath;
- /// <summary>
- /// A grid to load on a new map.
- /// </summary>
- [DataField]
- public ResPath? GridPath;
- /// <summary>
- /// A <see cref="PreloadedGridPrototype"/> to move to a new map.
- /// If there are no instances left nothing is done.
- /// </summary>
- [DataField]
- public ProtoId<PreloadedGridPrototype>? PreloadedGrid;
- }
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