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- using System.Threading;
- namespace Content.Server.GameTicking.Rules.Components;
- /// <summary>
- /// Gamerule that ends the round after a period of inactivity.
- /// </summary>
- [RegisterComponent, Access(typeof(InactivityTimeRestartRuleSystem))]
- public sealed partial class InactivityRuleComponent : Component
- {
- /// <summary>
- /// How long the round must be inactive to restart
- /// </summary>
- [DataField("inactivityMaxTime", required: true)]
- public TimeSpan InactivityMaxTime = TimeSpan.FromMinutes(10);
- /// <summary>
- /// The delay between announcing round end and the lobby.
- /// </summary>
- [DataField("roundEndDelay", required: true)]
- public TimeSpan RoundEndDelay = TimeSpan.FromSeconds(10);
- public CancellationTokenSource TimerCancel = new();
- }
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