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- using Content.Server.Administration.Logs;
- using Content.Server.Atmos.EntitySystems;
- using Content.Server.Atmos.Monitor.Systems;
- using Content.Server.Atmos.Piping.Binary.Components;
- using Content.Server.Atmos.Piping.Components;
- using Content.Server.DeviceNetwork;
- using Content.Server.DeviceNetwork.Components;
- using Content.Server.DeviceNetwork.Systems;
- using Content.Server.NodeContainer.EntitySystems;
- using Content.Server.NodeContainer.Nodes;
- using Content.Server.Power.Components;
- using Content.Shared.Atmos.Piping.Binary.Components;
- using Content.Shared.Atmos.Piping.Components;
- using Content.Shared.Atmos.Visuals;
- using Content.Shared.Audio;
- using Content.Shared.Database;
- using Content.Shared.DeviceNetwork;
- using Content.Shared.Examine;
- using Content.Shared.Interaction;
- using Content.Shared.Popups;
- using Content.Shared.Power;
- using JetBrains.Annotations;
- using Robust.Server.GameObjects;
- using Robust.Shared.Player;
- namespace Content.Server.Atmos.Piping.Binary.EntitySystems
- {
- [UsedImplicitly]
- public sealed class GasVolumePumpSystem : EntitySystem
- {
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
- [Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
- [Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
- [Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<GasVolumePumpComponent, ComponentInit>(OnInit);
- SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceUpdateEvent>(OnVolumePumpUpdated);
- SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceDisabledEvent>(OnVolumePumpLeaveAtmosphere);
- SubscribeLocalEvent<GasVolumePumpComponent, ExaminedEvent>(OnExamined);
- SubscribeLocalEvent<GasVolumePumpComponent, ActivateInWorldEvent>(OnPumpActivate);
- SubscribeLocalEvent<GasVolumePumpComponent, PowerChangedEvent>(OnPowerChanged);
- // Bound UI subscriptions
- SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpChangeTransferRateMessage>(OnTransferRateChangeMessage);
- SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpToggleStatusMessage>(OnToggleStatusMessage);
- SubscribeLocalEvent<GasVolumePumpComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
- }
- private void OnInit(EntityUid uid, GasVolumePumpComponent pump, ComponentInit args)
- {
- UpdateAppearance(uid, pump);
- }
- private void OnExamined(EntityUid uid, GasVolumePumpComponent pump, ExaminedEvent args)
- {
- if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
- return;
- if (Loc.TryGetString("gas-volume-pump-system-examined", out var str,
- ("statusColor", "lightblue"), // TODO: change with volume?
- ("rate", pump.TransferRate)
- ))
- args.PushMarkup(str);
- }
- private void OnPowerChanged(EntityUid uid, GasVolumePumpComponent component, ref PowerChangedEvent args)
- {
- UpdateAppearance(uid, component);
- }
- private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, ref AtmosDeviceUpdateEvent args)
- {
- if (!pump.Enabled ||
- (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered) ||
- !_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
- {
- _ambientSoundSystem.SetAmbience(uid, false);
- return;
- }
- var inputStartingPressure = inlet.Air.Pressure;
- var outputStartingPressure = outlet.Air.Pressure;
- var previouslyBlocked = pump.Blocked;
- pump.Blocked = false;
- // Pump mechanism won't do anything if the pressure is too high/too low unless you overclock it.
- if ((inputStartingPressure < pump.LowerThreshold) || (outputStartingPressure > pump.HigherThreshold) && !pump.Overclocked)
- {
- pump.Blocked = true;
- }
- // Overclocked pumps can only force gas a certain amount.
- if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
- {
- pump.Blocked = true;
- }
- if (previouslyBlocked != pump.Blocked)
- UpdateAppearance(uid, pump);
- if (pump.Blocked)
- return;
- // We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
- var removed = inlet.Air.RemoveVolume(pump.TransferRate * _atmosphereSystem.PumpSpeedup() * args.dt);
- // Some of the gas from the mixture leaks when overclocked.
- if (pump.Overclocked)
- {
- var tile = _atmosphereSystem.GetTileMixture(uid, excite: true);
- if (tile != null)
- {
- var leaked = removed.RemoveRatio(pump.LeakRatio);
- _atmosphereSystem.Merge(tile, leaked);
- }
- }
- pump.LastMolesTransferred = removed.TotalMoles;
- _atmosphereSystem.Merge(outlet.Air, removed);
- _ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
- }
- private void OnVolumePumpLeaveAtmosphere(EntityUid uid, GasVolumePumpComponent pump, ref AtmosDeviceDisabledEvent args)
- {
- pump.Enabled = false;
- UpdateAppearance(uid, pump);
- DirtyUI(uid, pump);
- _userInterfaceSystem.CloseUi(uid, GasVolumePumpUiKey.Key);
- }
- private void OnPumpActivate(EntityUid uid, GasVolumePumpComponent pump, ActivateInWorldEvent args)
- {
- if (args.Handled || !args.Complex)
- return;
- if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
- return;
- if (Transform(uid).Anchored)
- {
- _userInterfaceSystem.OpenUi(uid, GasVolumePumpUiKey.Key, actor.PlayerSession);
- DirtyUI(uid, pump);
- }
- else
- {
- _popup.PopupCursor(Loc.GetString("comp-gas-pump-ui-needs-anchor"), args.User);
- }
- args.Handled = true;
- }
- private void OnToggleStatusMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpToggleStatusMessage args)
- {
- pump.Enabled = args.Enabled;
- _adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
- $"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
- DirtyUI(uid, pump);
- UpdateAppearance(uid, pump);
- }
- private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
- {
- pump.TransferRate = Math.Clamp(args.TransferRate, 0f, pump.MaxTransferRate);
- _adminLogger.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
- $"{ToPrettyString(args.Actor):player} set the transfer rate on {ToPrettyString(uid):device} to {args.TransferRate}");
- DirtyUI(uid, pump);
- }
- private void DirtyUI(EntityUid uid, GasVolumePumpComponent? pump)
- {
- if (!Resolve(uid, ref pump))
- return;
- _userInterfaceSystem.SetUiState(uid, GasVolumePumpUiKey.Key,
- new GasVolumePumpBoundUserInterfaceState(Name(uid), pump.TransferRate, pump.Enabled));
- }
- private void UpdateAppearance(EntityUid uid, GasVolumePumpComponent? pump = null, AppearanceComponent? appearance = null)
- {
- if (!Resolve(uid, ref pump, ref appearance, false))
- return;
- bool pumpOn = pump.Enabled && (TryComp<ApcPowerReceiverComponent>(uid, out var power) && power.Powered);
- if (!pumpOn)
- _appearance.SetData(uid, GasVolumePumpVisuals.State, GasVolumePumpState.Off, appearance);
- else if (pump.Blocked)
- _appearance.SetData(uid, GasVolumePumpVisuals.State, GasVolumePumpState.Blocked, appearance);
- else
- _appearance.SetData(uid, GasVolumePumpVisuals.State, GasVolumePumpState.On, appearance);
- }
- private void OnPacketRecv(EntityUid uid, GasVolumePumpComponent component, DeviceNetworkPacketEvent args)
- {
- if (!TryComp(uid, out DeviceNetworkComponent? netConn)
- || !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
- return;
- var payload = new NetworkPayload();
- switch (cmd)
- {
- case AtmosDeviceNetworkSystem.SyncData:
- payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData);
- payload.Add(AtmosDeviceNetworkSystem.SyncData, new GasVolumePumpData(component.LastMolesTransferred));
- _deviceNetwork.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
- return;
- }
- }
- }
- }
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