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- using System.Linq;
- using Content.Server.Atmos.Components;
- using Content.Server.Atmos.Piping.Components;
- using Content.Server.NodeContainer.NodeGroups;
- using Content.Shared.Atmos;
- using Content.Shared.Atmos.Components;
- using Content.Shared.Atmos.Reactions;
- using Robust.Shared.Map.Components;
- using Robust.Shared.Utility;
- namespace Content.Server.Atmos.EntitySystems;
- public partial class AtmosphereSystem
- {
- public GasMixture? GetContainingMixture(Entity<TransformComponent?> ent, bool ignoreExposed = false, bool excite = false)
- {
- if (!Resolve(ent, ref ent.Comp))
- return null;
- return GetContainingMixture(ent, ent.Comp.GridUid, ent.Comp.MapUid, ignoreExposed, excite);
- }
- public GasMixture? GetContainingMixture(
- Entity<TransformComponent?> ent,
- Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
- Entity<MapAtmosphereComponent?>? map,
- bool ignoreExposed = false,
- bool excite = false)
- {
- if (!Resolve(ent, ref ent.Comp))
- return null;
- if (!ignoreExposed && !ent.Comp.Anchored)
- {
- // Used for things like disposals/cryo to change which air people are exposed to.
- var ev = new AtmosExposedGetAirEvent((ent, ent.Comp), excite);
- RaiseLocalEvent(ent, ref ev);
- if (ev.Handled)
- return ev.Gas;
- // TODO ATMOS: recursively iterate up through parents
- // This really needs recursive InContainer metadata flag for performance
- // And ideally some fast way to get the innermost airtight container.
- }
- var position = _transformSystem.GetGridTilePositionOrDefault((ent, ent.Comp));
- return GetTileMixture(grid, map, position, excite);
- }
- public bool HasAtmosphere(EntityUid gridUid) => _atmosQuery.HasComponent(gridUid);
- public bool SetSimulatedGrid(EntityUid gridUid, bool simulated)
- {
- var ev = new SetSimulatedGridMethodEvent(gridUid, simulated);
- RaiseLocalEvent(gridUid, ref ev);
- return ev.Handled;
- }
- public bool IsSimulatedGrid(EntityUid gridUid)
- {
- var ev = new IsSimulatedGridMethodEvent(gridUid);
- RaiseLocalEvent(gridUid, ref ev);
- return ev.Simulated;
- }
- public IEnumerable<GasMixture> GetAllMixtures(EntityUid gridUid, bool excite = false)
- {
- var ev = new GetAllMixturesMethodEvent(gridUid, excite);
- RaiseLocalEvent(gridUid, ref ev);
- if(!ev.Handled)
- return Enumerable.Empty<GasMixture>();
- DebugTools.AssertNotNull(ev.Mixtures);
- return ev.Mixtures!;
- }
- public void InvalidateTile(Entity<GridAtmosphereComponent?> entity, Vector2i tile)
- {
- if (_atmosQuery.Resolve(entity.Owner, ref entity.Comp, false))
- entity.Comp.InvalidatedCoords.Add(tile);
- }
- public GasMixture?[]? GetTileMixtures(
- Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
- Entity<MapAtmosphereComponent?>? map,
- List<Vector2i> tiles,
- bool excite = false)
- {
- GasMixture?[]? mixtures = null;
- var handled = false;
- // If we've been passed a grid, try to let it handle it.
- if (grid is {} gridEnt && Resolve(gridEnt, ref gridEnt.Comp1))
- {
- if (excite)
- Resolve(gridEnt, ref gridEnt.Comp2);
- handled = true;
- mixtures = new GasMixture?[tiles.Count];
- for (var i = 0; i < tiles.Count; i++)
- {
- var tile = tiles[i];
- if (!gridEnt.Comp1.Tiles.TryGetValue(tile, out var atmosTile))
- {
- // need to get map atmosphere
- handled = false;
- continue;
- }
- mixtures[i] = atmosTile.Air;
- if (excite)
- {
- AddActiveTile(gridEnt.Comp1, atmosTile);
- InvalidateVisuals((gridEnt.Owner, gridEnt.Comp2), tile);
- }
- }
- }
- if (handled)
- return mixtures;
- // We either don't have a grid, or the event wasn't handled.
- // Let the map handle it instead, and also broadcast the event.
- if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp))
- {
- mixtures ??= new GasMixture?[tiles.Count];
- for (var i = 0; i < tiles.Count; i++)
- {
- mixtures[i] ??= mapEnt.Comp.Mixture;
- }
- return mixtures;
- }
- // Default to a space mixture... This is a space game, after all!
- mixtures ??= new GasMixture?[tiles.Count];
- for (var i = 0; i < tiles.Count; i++)
- {
- mixtures[i] ??= GasMixture.SpaceGas;
- }
- return mixtures;
- }
- public GasMixture? GetTileMixture (Entity<TransformComponent?> entity, bool excite = false)
- {
- if (!Resolve(entity.Owner, ref entity.Comp))
- return null;
- var indices = _transformSystem.GetGridTilePositionOrDefault(entity);
- return GetTileMixture(entity.Comp.GridUid, entity.Comp.MapUid, indices, excite);
- }
- public GasMixture? GetTileMixture(
- Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
- Entity<MapAtmosphereComponent?>? map,
- Vector2i gridTile,
- bool excite = false)
- {
- // If we've been passed a grid, try to let it handle it.
- if (grid is {} gridEnt
- && Resolve(gridEnt, ref gridEnt.Comp1, false)
- && gridEnt.Comp1.Tiles.TryGetValue(gridTile, out var tile))
- {
- if (excite)
- {
- AddActiveTile(gridEnt.Comp1, tile);
- InvalidateVisuals((grid.Value.Owner, grid.Value.Comp2), gridTile);
- }
- return tile.Air;
- }
- if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp, false))
- return mapEnt.Comp.Mixture;
- // Default to a space mixture... This is a space game, after all!
- return GasMixture.SpaceGas;
- }
- public ReactionResult ReactTile(EntityUid gridId, Vector2i tile)
- {
- var ev = new ReactTileMethodEvent(gridId, tile);
- RaiseLocalEvent(gridId, ref ev);
- ev.Handled = true;
- return ev.Result;
- }
- public bool IsTileAirBlocked(EntityUid gridUid, Vector2i tile, AtmosDirection directions = AtmosDirection.All, MapGridComponent? mapGridComp = null)
- {
- if (!Resolve(gridUid, ref mapGridComp, false))
- return false;
- var data = GetAirtightData(gridUid, mapGridComp, tile);
- return data.BlockedDirections.IsFlagSet(directions);
- }
- public bool IsTileSpace(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?>? map, Vector2i tile)
- {
- if (grid is {} gridEnt && _atmosQuery.Resolve(gridEnt, ref gridEnt.Comp, false)
- && gridEnt.Comp.Tiles.TryGetValue(tile, out var tileAtmos))
- {
- return tileAtmos.Space;
- }
- if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp, false))
- return mapEnt.Comp.Space;
- // If nothing handled the event, it'll default to true.
- // Oh well, this is a space game after all, deal with it!
- return true;
- }
- public bool IsTileMixtureProbablySafe(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?> map, Vector2i tile)
- {
- return IsMixtureProbablySafe(GetTileMixture(grid, map, tile));
- }
- public float GetTileHeatCapacity(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?> map, Vector2i tile)
- {
- return GetHeatCapacity(GetTileMixture(grid, map, tile) ?? GasMixture.SpaceGas);
- }
- public TileMixtureEnumerator GetAdjacentTileMixtures(Entity<GridAtmosphereComponent?> grid, Vector2i tile, bool includeBlocked = false, bool excite = false)
- {
- if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
- return TileMixtureEnumerator.Empty;
- return !grid.Comp.Tiles.TryGetValue(tile, out var atmosTile)
- ? TileMixtureEnumerator.Empty
- : new(atmosTile.AdjacentTiles);
- }
- public void HotspotExpose(Entity<GridAtmosphereComponent?> grid, Vector2i tile, float exposedTemperature, float exposedVolume,
- EntityUid? sparkSourceUid = null, bool soh = false)
- {
- if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
- return;
- if (grid.Comp.Tiles.TryGetValue(tile, out var atmosTile))
- HotspotExpose(grid.Comp, atmosTile, exposedTemperature, exposedVolume, soh, sparkSourceUid);
- }
- public void HotspotExpose(TileAtmosphere tile, float exposedTemperature, float exposedVolume,
- EntityUid? sparkSourceUid = null, bool soh = false)
- {
- if (!_atmosQuery.TryGetComponent(tile.GridIndex, out var atmos))
- return;
- DebugTools.Assert(atmos.Tiles.TryGetValue(tile.GridIndices, out var tmp) && tmp == tile);
- HotspotExpose(atmos, tile, exposedTemperature, exposedVolume, soh, sparkSourceUid);
- }
- public void HotspotExtinguish(EntityUid gridUid, Vector2i tile)
- {
- var ev = new HotspotExtinguishMethodEvent(gridUid, tile);
- RaiseLocalEvent(gridUid, ref ev);
- }
- public bool IsHotspotActive(EntityUid gridUid, Vector2i tile)
- {
- var ev = new IsHotspotActiveMethodEvent(gridUid, tile);
- RaiseLocalEvent(gridUid, ref ev);
- // If not handled, this will be false. Just like in space!
- return ev.Result;
- }
- public bool AddPipeNet(Entity<GridAtmosphereComponent?> grid, PipeNet pipeNet)
- {
- return _atmosQuery.Resolve(grid, ref grid.Comp, false) && grid.Comp.PipeNets.Add(pipeNet);
- }
- public bool RemovePipeNet(Entity<GridAtmosphereComponent?> grid, PipeNet pipeNet)
- {
- return _atmosQuery.Resolve(grid, ref grid.Comp, false) && grid.Comp.PipeNets.Remove(pipeNet);
- }
- public bool AddAtmosDevice(Entity<GridAtmosphereComponent?> grid, Entity<AtmosDeviceComponent> device)
- {
- DebugTools.Assert(device.Comp.JoinedGrid == null);
- DebugTools.Assert(Transform(device).GridUid == grid);
- if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
- return false;
- if (!grid.Comp.AtmosDevices.Add(device))
- return false;
- device.Comp.JoinedGrid = grid;
- return true;
- }
- public bool RemoveAtmosDevice(Entity<GridAtmosphereComponent?> grid, Entity<AtmosDeviceComponent> device)
- {
- DebugTools.Assert(device.Comp.JoinedGrid == grid);
- if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
- return false;
- if (!grid.Comp.AtmosDevices.Remove(device))
- return false;
- device.Comp.JoinedGrid = null;
- return true;
- }
- [ByRefEvent] private record struct SetSimulatedGridMethodEvent
- (EntityUid Grid, bool Simulated, bool Handled = false);
- [ByRefEvent] private record struct IsSimulatedGridMethodEvent
- (EntityUid Grid, bool Simulated = false, bool Handled = false);
- [ByRefEvent] private record struct GetAllMixturesMethodEvent
- (EntityUid Grid, bool Excite = false, IEnumerable<GasMixture>? Mixtures = null, bool Handled = false);
- [ByRefEvent] private record struct ReactTileMethodEvent
- (EntityUid GridId, Vector2i Tile, ReactionResult Result = default, bool Handled = false);
- [ByRefEvent] private record struct HotspotExtinguishMethodEvent
- (EntityUid Grid, Vector2i Tile, bool Handled = false);
- [ByRefEvent] private record struct IsHotspotActiveMethodEvent
- (EntityUid Grid, Vector2i Tile, bool Result = false, bool Handled = false);
- }
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