UnAFKEvent.cs 336 B

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  1. using Robust.Shared.Player;
  2. namespace Content.Server.Afk.Events;
  3. /// <summary>
  4. /// Raised whenever a player is no longer AFK.
  5. /// </summary>
  6. [ByRefEvent]
  7. public readonly struct UnAFKEvent
  8. {
  9. public readonly ICommonSession Session;
  10. public UnAFKEvent(ICommonSession playerSession)
  11. {
  12. Session = playerSession;
  13. }
  14. }