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- using Robust.Shared.Player;
- namespace Content.Server.Afk.Events;
- /// <summary>
- /// Raised whenever a player is no longer AFK.
- /// </summary>
- [ByRefEvent]
- public readonly struct UnAFKEvent
- {
- public readonly ICommonSession Session;
- public UnAFKEvent(ICommonSession playerSession)
- {
- Session = playerSession;
- }
- }
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