- using System.Numerics;
- namespace Content.Client.NPC;
- [RegisterComponent]
- public sealed partial class NPCSteeringComponent : Component
- {
- /* Not hooked up to the server component as it's used for debugging only.
- */
- public Vector2 Direction;
- public float[] DangerMap = Array.Empty<float>();
- public float[] InterestMap = Array.Empty<float>();
- public List<Vector2> DangerPoints = new();
- }
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