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- using Content.Shared.MachineLinking;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- using Robust.Shared.Timing;
- namespace Content.Client.MachineLinking.UI;
- public sealed class SignalTimerBoundUserInterface : BoundUserInterface
- {
- [ViewVariables]
- private SignalTimerWindow? _window;
- public SignalTimerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _window = this.CreateWindow<SignalTimerWindow>();
- _window.OnStartTimer += StartTimer;
- _window.OnCurrentTextChanged += OnTextChanged;
- _window.OnCurrentDelayMinutesChanged += OnDelayChanged;
- _window.OnCurrentDelaySecondsChanged += OnDelayChanged;
- }
- public void StartTimer()
- {
- SendMessage(new SignalTimerStartMessage());
- }
- private void OnTextChanged(string newText)
- {
- SendMessage(new SignalTimerTextChangedMessage(newText));
- }
- private void OnDelayChanged(string newDelay)
- {
- if (_window == null)
- return;
- SendMessage(new SignalTimerDelayChangedMessage(_window.GetDelay()));
- }
- /// <summary>
- /// Update the UI state based on server-sent info
- /// </summary>
- /// <param name="state"></param>
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- base.UpdateState(state);
- if (_window == null || state is not SignalTimerBoundUserInterfaceState cast)
- return;
- _window.SetCurrentText(cast.CurrentText);
- _window.SetCurrentDelayMinutes(cast.CurrentDelayMinutes);
- _window.SetCurrentDelaySeconds(cast.CurrentDelaySeconds);
- _window.SetShowText(cast.ShowText);
- _window.SetTriggerTime(cast.TriggerTime);
- _window.SetTimerStarted(cast.TimerStarted);
- _window.SetHasAccess(cast.HasAccess);
- }
- }
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