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- - type: explosion
- id: CivDefault
- damagePerIntensity:
- types:
- Heat: 5
- Blunt: 5
- Piercing: 5
- tileBreakChance: [0, 0.5, 1]
- tileBreakIntensity: [0, 10, 30]
- tileBreakRerollReduction: 20
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 3
- sound:
- collection: CivExplosion
- smallSound:
- collection: CivExplosionSmall
- soundFar:
- collection: CivExplosionDistant
- smallSoundFar:
- collection: CivExplosionDistantFar
- - type: explosion
- id: CivGrenade
- damagePerIntensity:
- types:
- Heat: 5
- Blunt: 5
- Piercing: 5
- tileBreakChance: [0, 0.5, 1]
- tileBreakIntensity: [0, 10, 30]
- tileBreakRerollReduction: 20
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 3
- sound:
- collection: CivExplosionGrenade
- smallSound:
- collection: CivExplosionGrenade
- soundFar:
- collection: CivExplosionDistant
- smallSoundFar:
- collection: CivExplosionDistantFar
|