UseDelayOnShootComponent.cs 387 B

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  1. using Content.Shared.Timing;
  2. using Content.Shared.Weapons.Ranged.Systems;
  3. using Robust.Shared.GameStates;
  4. namespace Content.Shared.Weapons.Ranged.Components;
  5. /// <summary>
  6. /// Applies UseDelay whenever the entity shoots.
  7. /// </summary>
  8. [RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnShootSystem))]
  9. public sealed partial class UseDelayOnShootComponent : Component
  10. {
  11. }