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- using Content.Shared.Timing;
- using Content.Shared.Weapons.Ranged.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Ranged.Components;
- /// <summary>
- /// Applies UseDelay whenever the entity shoots.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnShootSystem))]
- public sealed partial class UseDelayOnShootComponent : Component
- {
- }
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