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- - type: htnCompound
- id: GoliathCompound
- branches:
- - tasks:
- - !type:HTNCompoundTask
- task: GoliathMeleeCombatPrecondition
- - tasks:
- - !type:HTNCompoundTask
- task: IdleCompound
- - type: htnCompound
- id: GoliathMeleeCombatPrecondition
- branches:
- - preconditions:
- - !type:BuckledPrecondition
- isBuckled: true
- tasks:
- - !type:HTNPrimitiveTask
- operator: !type:UnbuckleOperator
- shutdownState: TaskFinished
- - preconditions:
- - !type:InContainerPrecondition
- isInContainer: true
- tasks:
- - !type:HTNCompoundTask
- task: EscapeCompound
- - preconditions:
- - !type:PulledPrecondition
- isPulled: true
- tasks:
- - !type:HTNPrimitiveTask
- operator: !type:UnPullOperator
- shutdownState: TaskFinished
- - tasks:
- - !type:HTNPrimitiveTask
- operator: !type:UtilityOperator
- proto: NearbyMeleeTargets
- - !type:HTNCompoundTask
- task: GoliathAttackTargetCompound
- - type: htnCompound
- id: GoliathAttackTargetCompound
- branches:
- - preconditions:
- - !type:KeyExistsPrecondition
- key: Target
- tasks:
- - !type:HTNPrimitiveTask
- operator: !type:MoveToOperator
- shutdownState: PlanFinished
- pathfindInPlanning: true
- removeKeyOnFinish: false
- targetKey: TargetCoordinates
- pathfindKey: TargetPathfind
- rangeKey: MeleeRange
- - !type:HTNPrimitiveTask
- operator: !type:JukeOperator
- jukeType: AdjacentTile
- - !type:HTNPrimitiveTask
- operator: !type:MeleeOperator
- targetKey: Target
- preconditions:
- - !type:KeyExistsPrecondition
- key: Target
- - !type:TargetInRangePrecondition
- targetKey: Target
- rangeKey: MeleeRange
- services:
- - !type:UtilityService
- id: MeleeService
- proto: NearbyMeleeTargets
- key: Target
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