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EntityData.cs 382 B

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  1. using Robust.Client.GameObjects;
  2. using Robust.Shared.GameObjects;
  3. namespace Content.MapRenderer.Painters;
  4. public readonly record struct EntityData(EntityUid Owner, SpriteComponent Sprite, float X, float Y)
  5. {
  6. public readonly EntityUid Owner = Owner;
  7. public readonly SpriteComponent Sprite = Sprite;
  8. public readonly float X = X;
  9. public readonly float Y = Y;
  10. }