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- using Robust.Shared.GameObjects;
- namespace Content.IntegrationTests.Tests.Networking
- {
- [TestFixture]
- public sealed class NetworkIdsMatchTest
- {
- [Test]
- public async Task TestConnect()
- {
- await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
- var server = pair.Server;
- var client = pair.Client;
- var clientCompFactory = client.ResolveDependency<IComponentFactory>();
- var serverCompFactory = server.ResolveDependency<IComponentFactory>();
- var clientNetComps = clientCompFactory.NetworkedComponents;
- var serverNetComps = serverCompFactory.NetworkedComponents;
- Assert.Multiple(() =>
- {
- Assert.That(clientNetComps, Is.Not.Null);
- Assert.That(serverNetComps, Is.Not.Null);
- });
- Assert.Multiple(() =>
- {
- Assert.That(clientNetComps, Has.Count.EqualTo(serverNetComps.Count));
- // Checks that at least Metadata and Transform are registered.
- Assert.That(clientNetComps, Has.Count.GreaterThanOrEqualTo(2));
- });
- Assert.Multiple(() =>
- {
- for (var netId = 0; netId < clientNetComps.Count; netId++)
- {
- Assert.That(clientNetComps[netId].Name, Is.EqualTo(serverNetComps[netId].Name));
- }
- });
- await pair.CleanReturnAsync();
- }
- }
- }
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