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- #nullable enable
- using System.Collections.Generic;
- using System.Diagnostics.CodeAnalysis;
- using System.Linq;
- using System.Numerics;
- using System.Reflection;
- using Content.Client.Construction;
- using Content.Server.Atmos.EntitySystems;
- using Content.Server.Construction.Components;
- using Content.Server.Gravity;
- using Content.Server.Power.Components;
- using Content.Shared.Atmos;
- using Content.Shared.Construction.Prototypes;
- using Content.Shared.Gravity;
- using Content.Shared.Item;
- using Robust.Client.UserInterface;
- using Robust.Client.UserInterface.Controls;
- using Robust.Client.UserInterface.CustomControls;
- using Robust.Shared.GameObjects;
- using Robust.Shared.Input;
- using Robust.Shared.Map;
- using Robust.Shared.Map.Components;
- using Robust.Shared.Maths;
- using ItemToggleComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleComponent;
- namespace Content.IntegrationTests.Tests.Interaction;
- // This partial class defines various methods that are useful for performing & validating interactions
- public abstract partial class InteractionTest
- {
- /// <summary>
- /// Begin constructing an entity.
- /// </summary>
- protected async Task StartConstruction(string prototype, bool shouldSucceed = true)
- {
- var proto = ProtoMan.Index<ConstructionPrototype>(prototype);
- Assert.That(proto.Type, Is.EqualTo(ConstructionType.Structure));
- await Client.WaitPost(() =>
- {
- Assert.That(CConSys.TrySpawnGhost(proto, CEntMan.GetCoordinates(TargetCoords), Direction.South, out var clientTarget),
- Is.EqualTo(shouldSucceed));
- if (!shouldSucceed)
- return;
- var comp = CEntMan.GetComponent<ConstructionGhostComponent>(clientTarget!.Value);
- Target = CEntMan.GetNetEntity(clientTarget.Value);
- Assert.That(Target.Value.IsClientSide());
- ConstructionGhostId = clientTarget.Value.GetHashCode();
- });
- await RunTicks(1);
- }
- /// <summary>
- /// Craft an item.
- /// </summary>
- protected async Task CraftItem(string prototype, bool shouldSucceed = true)
- {
- Assert.That(ProtoMan.Index<ConstructionPrototype>(prototype).Type, Is.EqualTo(ConstructionType.Item));
- // Please someone purge async construction code
- Task<bool> task = default!;
- await Server.WaitPost(() =>
- {
- task = SConstruction.TryStartItemConstruction(prototype, SEntMan.GetEntity(Player));
- });
- Task? tickTask = null;
- while (!task.IsCompleted)
- {
- tickTask = Pair.RunTicksSync(1);
- await Task.WhenAny(task, tickTask);
- }
- if (tickTask != null)
- await tickTask;
- #pragma warning disable RA0004
- Assert.That(task.Result, Is.EqualTo(shouldSucceed));
- #pragma warning restore RA0004
- await RunTicks(5);
- }
- /// <summary>
- /// Spawn an entity entity and set it as the target.
- /// </summary>
- [MemberNotNull(nameof(Target), nameof(STarget), nameof(CTarget))]
- #pragma warning disable CS8774 // Member must have a non-null value when exiting.
- protected async Task<NetEntity> SpawnTarget(string prototype)
- {
- Target = NetEntity.Invalid;
- await Server.WaitPost(() =>
- {
- Target = SEntMan.GetNetEntity(SEntMan.SpawnAtPosition(prototype, SEntMan.GetCoordinates(TargetCoords)));
- });
- await RunTicks(5);
- AssertPrototype(prototype);
- return Target!.Value;
- }
- #pragma warning restore CS8774 // Member must have a non-null value when exiting.
- /// <summary>
- /// Spawn an entity in preparation for deconstruction
- /// </summary>
- protected async Task StartDeconstruction(string prototype)
- {
- await SpawnTarget(prototype);
- var serverTarget = SEntMan.GetEntity(Target);
- Assert.That(SEntMan.TryGetComponent(serverTarget, out ConstructionComponent? comp));
- await Server.WaitPost(() => SConstruction.SetPathfindingTarget(serverTarget!.Value, comp!.DeconstructionNode, comp));
- await RunTicks(5);
- }
- /// <summary>
- /// Drops and deletes the currently held entity.
- /// </summary>
- protected async Task DeleteHeldEntity()
- {
- if (Hands.ActiveHandEntity is { } held)
- {
- await Server.WaitPost(() =>
- {
- Assert.That(HandSys.TryDrop(SEntMan.GetEntity(Player), null, false, true, Hands));
- SEntMan.DeleteEntity(held);
- SLogger.Debug($"Deleting held entity");
- });
- }
- await RunTicks(1);
- Assert.That(Hands.ActiveHandEntity, Is.Null);
- }
- /// <summary>
- /// Place an entity prototype into the players hand. Deletes any currently held entity.
- /// </summary>
- /// <param name="id">The entity or stack prototype to spawn and place into the users hand</param>
- /// <param name="quantity">The number of entities to spawn. If the prototype is a stack, this sets the stack count.</param>
- /// <param name="enableToggleable">Whether or not to automatically enable any toggleable items</param>
- protected async Task<NetEntity> PlaceInHands(string id, int quantity = 1, bool enableToggleable = true)
- {
- return await PlaceInHands((id, quantity), enableToggleable);
- }
- /// <summary>
- /// Place an entity prototype into the players hand. Deletes any currently held entity.
- /// </summary>
- /// <param name="entity">The entity type & quantity to spawn and place into the users hand</param>
- /// <param name="enableToggleable">Whether or not to automatically enable any toggleable items</param>
- protected async Task<NetEntity> PlaceInHands(EntitySpecifier entity, bool enableToggleable = true)
- {
- if (Hands.ActiveHand == null)
- {
- Assert.Fail("No active hand");
- return default;
- }
- Assert.That(!string.IsNullOrWhiteSpace(entity.Prototype));
- await DeleteHeldEntity();
- // spawn and pick up the new item
- var item = await SpawnEntity(entity, SEntMan.GetCoordinates(PlayerCoords));
- ItemToggleComponent? itemToggle = null;
- await Server.WaitPost(() =>
- {
- var playerEnt = SEntMan.GetEntity(Player);
- Assert.That(HandSys.TryPickup(playerEnt, item, Hands.ActiveHand, false, false, Hands));
- // turn on welders
- if (enableToggleable && SEntMan.TryGetComponent(item, out itemToggle) && !itemToggle.Activated)
- {
- Assert.That(ItemToggleSys.TryActivate((item, itemToggle), user: playerEnt));
- }
- });
- await RunTicks(1);
- Assert.That(Hands.ActiveHandEntity, Is.EqualTo(item));
- if (enableToggleable && itemToggle != null)
- Assert.That(itemToggle.Activated);
- return SEntMan.GetNetEntity(item);
- }
- /// <summary>
- /// Pick up an entity. Defaults to just deleting the previously held entity.
- /// </summary>
- protected async Task Pickup(NetEntity? entity = null, bool deleteHeld = true)
- {
- entity ??= Target;
- if (Hands.ActiveHand == null)
- {
- Assert.Fail("No active hand");
- return;
- }
- if (deleteHeld)
- await DeleteHeldEntity();
- var uid = SEntMan.GetEntity(entity);
- if (!SEntMan.TryGetComponent(uid, out ItemComponent? item))
- {
- Assert.Fail($"Entity {entity} is not an item");
- return;
- }
- await Server.WaitPost(() =>
- {
- Assert.That(HandSys.TryPickup(SEntMan.GetEntity(Player), uid.Value, Hands.ActiveHand, false, false, Hands, item));
- });
- await RunTicks(1);
- Assert.That(Hands.ActiveHandEntity, Is.EqualTo(uid));
- }
- /// <summary>
- /// Drops the currently held entity.
- /// </summary>
- protected async Task Drop()
- {
- if (Hands.ActiveHandEntity == null)
- {
- Assert.Fail("Not holding any entity to drop");
- return;
- }
- await Server.WaitPost(() =>
- {
- Assert.That(HandSys.TryDrop(SEntMan.GetEntity(Player), handsComp: Hands));
- });
- await RunTicks(1);
- Assert.That(Hands.ActiveHandEntity, Is.Null);
- }
- #region Interact
- /// <summary>
- /// Use the currently held entity.
- /// </summary>
- protected async Task UseInHand()
- {
- if (Hands.ActiveHandEntity is not { } target)
- {
- Assert.Fail("Not holding any entity");
- return;
- }
- await Server.WaitPost(() =>
- {
- InteractSys.UserInteraction(SEntMan.GetEntity(Player), SEntMan.GetComponent<TransformComponent>(target).Coordinates, target);
- });
- }
- /// <summary>
- /// Place an entity prototype into the players hand and interact with the given entity (or target position)
- /// </summary>
- /// <param name="id">The entity or stack prototype to spawn and place into the users hand</param>
- /// <param name="quantity">The number of entities to spawn. If the prototype is a stack, this sets the stack count.</param>
- /// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
- protected async Task InteractUsing(string id, int quantity = 1, bool awaitDoAfters = true)
- {
- await InteractUsing((id, quantity), awaitDoAfters);
- }
- /// <summary>
- /// Place an entity prototype into the players hand and interact with the given entity (or target position).
- /// </summary>
- /// <param name="entity">The entity type & quantity to spawn and place into the users hand</param>
- /// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
- protected async Task InteractUsing(EntitySpecifier entity, bool awaitDoAfters = true)
- {
- // For every interaction, we will also examine the entity, just in case this breaks something, somehow.
- // (e.g., servers attempt to assemble construction examine hints).
- if (Target != null)
- {
- await Client.WaitPost(() => ExamineSys.DoExamine(CEntMan.GetEntity(Target.Value)));
- }
- await PlaceInHands(entity);
- await Interact(awaitDoAfters);
- }
- /// <summary>
- /// Interact with an entity using the currently held entity.
- /// </summary>
- /// <param name="awaitDoAfters">Whether or not to wait for any do-afters to complete</param>
- protected async Task Interact(bool awaitDoAfters = true)
- {
- if (Target == null || !Target.Value.IsClientSide())
- {
- await Interact(Target, TargetCoords, awaitDoAfters);
- return;
- }
- // The target is a client-side entity, so we will just attempt to start construction under the assumption that
- // it is a construction ghost.
- await Client.WaitPost(() => CConSys.TryStartConstruction(CTarget!.Value));
- await RunTicks(5);
- if (awaitDoAfters)
- await AwaitDoAfters();
- await CheckTargetChange();
- }
- /// <inheritdoc cref="Interact(EntityUid?,EntityCoordinates,bool)"/>
- protected async Task Interact(NetEntity? target, NetCoordinates coordinates, bool awaitDoAfters = true)
- {
- Assert.That(SEntMan.TryGetEntity(target, out var sTarget) || target == null);
- var coords = SEntMan.GetCoordinates(coordinates);
- Assert.That(coords.IsValid(SEntMan));
- await Interact(sTarget, coords, awaitDoAfters);
- }
- /// <summary>
- /// Interact with an entity using the currently held entity.
- /// </summary>
- protected async Task Interact(EntityUid? target, EntityCoordinates coordinates, bool awaitDoAfters = true)
- {
- Assert.That(SEntMan.TryGetEntity(Player, out var player));
- await Server.WaitPost(() => InteractSys.UserInteraction(player!.Value, coordinates, target));
- await RunTicks(1);
- if (awaitDoAfters)
- await AwaitDoAfters();
- await CheckTargetChange();
- }
- /// <summary>
- /// Activate an entity.
- /// </summary>
- protected async Task Activate(NetEntity? target = null, bool awaitDoAfters = true)
- {
- target ??= Target;
- Assert.That(target, Is.Not.Null);
- Assert.That(SEntMan.TryGetEntity(target!.Value, out var sTarget));
- Assert.That(SEntMan.TryGetEntity(Player, out var player));
- await Server.WaitPost(() => InteractSys.InteractionActivate(player!.Value, sTarget!.Value));
- await RunTicks(1);
- if (awaitDoAfters)
- await AwaitDoAfters();
- await CheckTargetChange();
- }
- /// <summary>
- /// Variant of <see cref="InteractUsing(string,int,bool)"/> that performs several interactions using different entities.
- /// Useful for quickly finishing multiple construction steps.
- /// </summary>
- /// <remarks>
- /// Empty strings imply empty hands.
- /// </remarks>
- protected async Task Interact(params EntitySpecifier[] specifiers)
- {
- foreach (var spec in specifiers)
- {
- await InteractUsing(spec);
- }
- }
- /// <summary>
- /// Throw the currently held entity. Defaults to targeting the current <see cref="TargetCoords"/>
- /// </summary>
- protected async Task<bool> ThrowItem(NetCoordinates? target = null, float minDistance = 4)
- {
- var actualTarget = SEntMan.GetCoordinates(target ?? TargetCoords);
- var result = false;
- await Server.WaitPost(() => result = HandSys.ThrowHeldItem(SEntMan.GetEntity(Player), actualTarget, minDistance));
- return result;
- }
- #endregion
- /// <summary>
- /// Wait for any currently active DoAfters to finish.
- /// </summary>
- protected async Task AwaitDoAfters(int maxExpected = 1)
- {
- if (!ActiveDoAfters.Any())
- return;
- // Generally expect interactions to only start one DoAfter.
- Assert.That(ActiveDoAfters.Count(), Is.LessThanOrEqualTo(maxExpected));
- // wait out the DoAfters.
- var doAfters = ActiveDoAfters.ToList();
- while (ActiveDoAfters.Any())
- {
- await RunTicks(10);
- }
- foreach (var doAfter in doAfters)
- {
- Assert.That(!doAfter.Cancelled);
- }
- await RunTicks(5);
- }
- /// <summary>
- /// Cancel any currently active DoAfters. Default arguments are such that it also checks that there is at least one
- /// active DoAfter to cancel.
- /// </summary>
- protected async Task CancelDoAfters(int minExpected = 1, int maxExpected = 1)
- {
- Assert.That(ActiveDoAfters.Count(), Is.GreaterThanOrEqualTo(minExpected));
- Assert.That(ActiveDoAfters.Count(), Is.LessThanOrEqualTo(maxExpected));
- if (!ActiveDoAfters.Any())
- return;
- // Cancel all the do-afters
- var doAfters = ActiveDoAfters.ToList();
- await Server.WaitPost(() =>
- {
- foreach (var doAfter in doAfters)
- {
- DoAfterSys.Cancel(SEntMan.GetEntity(Player), doAfter.Index, DoAfters);
- }
- });
- await RunTicks(1);
- foreach (var doAfter in doAfters)
- {
- Assert.That(doAfter.Cancelled);
- }
- Assert.That(ActiveDoAfters.Count(), Is.EqualTo(0));
- }
- /// <summary>
- /// Check if the test's target entity has changed. E.g., construction interactions will swap out entities while
- /// a structure is being built.
- /// </summary>
- protected async Task CheckTargetChange()
- {
- if (Target == null)
- return;
- var originalTarget = Target.Value;
- await RunTicks(5);
- if (Target.Value.IsClientSide() && CTestSystem.Ghosts.TryGetValue(ConstructionGhostId, out var newWeh))
- {
- CLogger.Debug($"Construction ghost {ConstructionGhostId} became entity {newWeh}");
- Target = newWeh;
- }
- if (STestSystem.EntChanges.TryGetValue(Target.Value, out var newServerWeh))
- {
- SLogger.Debug($"Construction entity {Target.Value} changed to {newServerWeh}");
- Target = newServerWeh;
- }
- if (Target != originalTarget)
- await CheckTargetChange();
- }
- #region Asserts
- protected void ClientAssertPrototype(string? prototype, NetEntity? target = null)
- {
- target ??= Target;
- if (target == null)
- {
- Assert.Fail("No target specified");
- return;
- }
- var meta = CEntMan.GetComponent<MetaDataComponent>(CEntMan.GetEntity(target.Value));
- Assert.That(meta.EntityPrototype?.ID, Is.EqualTo(prototype));
- }
- protected void AssertPrototype(string? prototype, NetEntity? target = null)
- {
- target ??= Target;
- if (target == null)
- {
- Assert.Fail("No target specified");
- return;
- }
- var meta = SEntMan.GetComponent<MetaDataComponent>(SEntMan.GetEntity(target.Value));
- Assert.That(meta.EntityPrototype?.ID, Is.EqualTo(prototype));
- }
- protected void AssertAnchored(bool anchored = true, NetEntity? target = null)
- {
- target ??= Target;
- if (target == null)
- {
- Assert.Fail("No target specified");
- return;
- }
- var sXform = SEntMan.GetComponent<TransformComponent>(SEntMan.GetEntity(target.Value));
- var cXform = CEntMan.GetComponent<TransformComponent>(CEntMan.GetEntity(target.Value));
- Assert.Multiple(() =>
- {
- Assert.That(sXform.Anchored, Is.EqualTo(anchored));
- Assert.That(cXform.Anchored, Is.EqualTo(anchored));
- });
- }
- protected void AssertDeleted(NetEntity? target = null)
- {
- target ??= Target;
- if (target == null)
- {
- Assert.Fail("No target specified");
- return;
- }
- Assert.Multiple(() =>
- {
- Assert.That(SEntMan.Deleted(SEntMan.GetEntity(target)));
- Assert.That(CEntMan.Deleted(CEntMan.GetEntity(target)));
- });
- }
- protected void AssertExists(NetEntity? target = null)
- {
- target ??= Target;
- if (target == null)
- {
- Assert.Fail("No target specified");
- return;
- }
- Assert.Multiple(() =>
- {
- Assert.That(SEntMan.EntityExists(SEntMan.GetEntity(target)));
- Assert.That(CEntMan.EntityExists(CEntMan.GetEntity(target)));
- });
- }
- /// <summary>
- /// Assert whether or not the target has the given component.
- /// </summary>
- protected void AssertComp<T>(bool hasComp = true, NetEntity? target = null) where T : IComponent
- {
- target ??= Target;
- if (target == null)
- {
- Assert.Fail("No target specified");
- return;
- }
- Assert.That(SEntMan.HasComponent<T>(SEntMan.GetEntity(target)), Is.EqualTo(hasComp));
- }
- /// <summary>
- /// Check that the tile at the target position matches some prototype.
- /// </summary>
- protected async Task AssertTile(string? proto, NetCoordinates? coords = null)
- {
- var targetTile = proto == null
- ? Tile.Empty
- : new Tile(TileMan[proto].TileId);
- var tile = Tile.Empty;
- var serverCoords = SEntMan.GetCoordinates(coords ?? TargetCoords);
- var pos = Transform.ToMapCoordinates(serverCoords);
- await Server.WaitPost(() =>
- {
- if (MapMan.TryFindGridAt(pos, out var gridUid, out var grid))
- tile = MapSystem.GetTileRef(gridUid, grid, serverCoords).Tile;
- });
- Assert.That(tile.TypeId, Is.EqualTo(targetTile.TypeId));
- }
- protected void AssertGridCount(int value)
- {
- var count = 0;
- var query = SEntMan.AllEntityQueryEnumerator<MapGridComponent, TransformComponent>();
- while (query.MoveNext(out _, out var xform))
- {
- if (xform.MapUid == MapData.MapUid)
- count++;
- }
- Assert.That(count, Is.EqualTo(value));
- }
- #endregion
- #region Entity lookups
- /// <summary>
- /// Returns entities in an area around the target. Ignores the map, grid, player, target, and contained entities.
- /// </summary>
- protected async Task<HashSet<EntityUid>> DoEntityLookup(LookupFlags flags = LookupFlags.Uncontained)
- {
- var lookup = SEntMan.System<EntityLookupSystem>();
- HashSet<EntityUid> entities = default!;
- await Server.WaitPost(() =>
- {
- // Get all entities left behind by deconstruction
- entities = lookup.GetEntitiesIntersecting(MapId, Box2.CentredAroundZero(new Vector2(10, 10)), flags);
- var xformQuery = SEntMan.GetEntityQuery<TransformComponent>();
- HashSet<EntityUid> toRemove = new();
- foreach (var ent in entities)
- {
- var transform = xformQuery.GetComponent(ent);
- var netEnt = SEntMan.GetNetEntity(ent);
- if (ent == transform.MapUid
- || ent == transform.GridUid
- || netEnt == Player
- || netEnt == Target)
- {
- toRemove.Add(ent);
- }
- }
- entities.ExceptWith(toRemove);
- });
- return entities;
- }
- /// <summary>
- /// Performs an entity lookup and asserts that only the listed entities exist and that they are all present.
- /// Ignores the grid, map, player, target and contained entities.
- /// </summary>
- protected async Task AssertEntityLookup(params EntitySpecifier[] entities)
- {
- var collection = new EntitySpecifierCollection(entities);
- await AssertEntityLookup(collection);
- }
- /// <summary>
- /// Performs an entity lookup and asserts that only the listed entities exist and that they are all present.
- /// Ignores the grid, map, player, target, contained entities, and entities with null prototypes.
- /// </summary>
- protected async Task AssertEntityLookup(
- EntitySpecifierCollection collection,
- bool failOnMissing = true,
- bool failOnExcess = true,
- LookupFlags flags = LookupFlags.Uncontained)
- {
- var expected = collection.Clone();
- var entities = await DoEntityLookup(flags);
- var found = ToEntityCollection(entities);
- expected.Remove(found);
- await expected.ConvertToStacks(ProtoMan, Factory, Server);
- if (expected.Entities.Count == 0)
- return;
- Assert.Multiple(() =>
- {
- foreach (var (proto, quantity) in expected.Entities)
- {
- if (proto == "Audio")
- continue;
- if (quantity < 0 && failOnExcess)
- Assert.Fail($"Unexpected entity/stack: {proto}, quantity: {-quantity}");
- if (quantity > 0 && failOnMissing)
- Assert.Fail($"Missing entity/stack: {proto}, quantity: {quantity}");
- if (quantity == 0)
- throw new Exception("Error in entity collection math.");
- }
- });
- }
- /// <summary>
- /// Performs an entity lookup and attempts to find an entity matching the given entity specifier.
- /// </summary>
- /// <remarks>
- /// This is used to check that an item-crafting attempt was successful. Ideally crafting items would just return the
- /// entity or raise an event or something.
- /// </remarks>
- protected async Task<EntityUid> FindEntity(
- EntitySpecifier spec,
- LookupFlags flags = LookupFlags.Uncontained | LookupFlags.Contained,
- bool shouldSucceed = true)
- {
- await spec.ConvertToStack(ProtoMan, Factory, Server);
- var entities = await DoEntityLookup(flags);
- foreach (var uid in entities)
- {
- var found = ToEntitySpecifier(uid);
- if (found is null)
- continue;
- if (spec.Prototype != found.Prototype)
- continue;
- if (found.Quantity >= spec.Quantity)
- return uid;
- // TODO combine stacks?
- }
- if (shouldSucceed)
- Assert.Fail($"Could not find stack/entity with prototype {spec.Prototype}");
- return default;
- }
- #endregion
- /// <summary>
- /// List of currently active DoAfters on the player.
- /// </summary>
- protected IEnumerable<Shared.DoAfter.DoAfter> ActiveDoAfters
- => DoAfters.DoAfters.Values.Where(x => !x.Cancelled && !x.Completed);
- #region Component
- /// <summary>
- /// Convenience method to get components on the target. Returns SERVER-SIDE components.
- /// </summary>
- protected T Comp<T>(NetEntity? target = null) where T : IComponent
- {
- target ??= Target;
- if (target == null)
- Assert.Fail("No target specified");
- return SEntMan.GetComponent<T>(ToServer(target!.Value));
- }
- /// <inheritdoc cref="Comp{T}"/>
- protected bool TryComp<T>(NetEntity? target, [NotNullWhen(true)] out T? comp) where T : IComponent
- {
- return SEntMan.TryGetComponent(ToServer(target), out comp);
- }
- /// <inheritdoc cref="Comp{T}"/>
- protected bool TryComp<T>([NotNullWhen(true)] out T? comp) where T : IComponent
- {
- return SEntMan.TryGetComponent(STarget, out comp);
- }
- #endregion
- /// <summary>
- /// Set the tile at the target position to some prototype.
- /// </summary>
- protected async Task SetTile(string? proto, NetCoordinates? coords = null, Entity<MapGridComponent>? grid = null)
- {
- var tile = proto == null
- ? Tile.Empty
- : new Tile(TileMan[proto].TileId);
- var pos = Transform.ToMapCoordinates(SEntMan.GetCoordinates(coords ?? TargetCoords));
- EntityUid gridUid;
- MapGridComponent? gridComp;
- await Server.WaitPost(() =>
- {
- if (grid is { } gridEnt)
- {
- MapSystem.SetTile(gridEnt, SEntMan.GetCoordinates(coords ?? TargetCoords), tile);
- return;
- }
- else if (MapMan.TryFindGridAt(pos, out var gUid, out var gComp))
- {
- MapSystem.SetTile(gUid, gComp, SEntMan.GetCoordinates(coords ?? TargetCoords), tile);
- return;
- }
- if (proto == null)
- return;
- gridEnt = MapMan.CreateGridEntity(MapData.MapId);
- grid = gridEnt;
- gridUid = gridEnt;
- gridComp = gridEnt.Comp;
- var gridXform = SEntMan.GetComponent<TransformComponent>(gridUid);
- Transform.SetWorldPosition(gridXform, pos.Position);
- MapSystem.SetTile((gridUid, gridComp), SEntMan.GetCoordinates(coords ?? TargetCoords), tile);
- if (!MapMan.TryFindGridAt(pos, out _, out _))
- Assert.Fail("Failed to create grid?");
- });
- await AssertTile(proto, coords);
- }
- protected async Task Delete(EntityUid uid)
- {
- await Server.WaitPost(() => SEntMan.DeleteEntity(uid));
- await RunTicks(5);
- }
- protected Task Delete(NetEntity nuid)
- {
- return Delete(SEntMan.GetEntity(nuid));
- }
- #region Time/Tick managment
- protected async Task RunTicks(int ticks)
- {
- await Pair.RunTicksSync(ticks);
- }
- protected async Task RunSeconds(float seconds)
- {
- await Pair.RunSeconds(seconds);
- }
- #endregion
- #region BUI
- /// <summary>
- /// Sends a bui message using the given bui key.
- /// </summary>
- protected async Task SendBui(Enum key, BoundUserInterfaceMessage msg, EntityUid? _ = null)
- {
- if (!TryGetBui(key, out var bui))
- return;
- await Client.WaitPost(() => bui.SendMessage(msg));
- // allow for client -> server and server -> client messages to be sent.
- await RunTicks(15);
- }
- /// <summary>
- /// Sends a bui message using the given bui key.
- /// </summary>
- protected async Task CloseBui(Enum key, EntityUid? _ = null)
- {
- if (!TryGetBui(key, out var bui))
- return;
- await Client.WaitPost(() => bui.Close());
- // allow for client -> server and server -> client messages to be sent.
- await RunTicks(15);
- }
- protected bool TryGetBui(Enum key, [NotNullWhen(true)] out BoundUserInterface? bui, NetEntity? target = null, bool shouldSucceed = true)
- {
- bui = null;
- target ??= Target;
- if (target == null)
- {
- Assert.Fail("No target specified");
- return false;
- }
- if (!CEntMan.TryGetComponent<UserInterfaceComponent>(CEntMan.GetEntity(target), out var ui))
- {
- if (shouldSucceed)
- Assert.Fail($"Entity {SEntMan.ToPrettyString(SEntMan.GetEntity(target.Value))} does not have a bui component");
- return false;
- }
- if (!ui.ClientOpenInterfaces.TryGetValue(key, out bui))
- {
- if (shouldSucceed)
- Assert.Fail($"Entity {SEntMan.ToPrettyString(SEntMan.GetEntity(target.Value))} does not have an open bui with key {key.GetType()}.{key}.");
- return false;
- }
- var bui2 = bui;
- Assert.Multiple(() =>
- {
- Assert.That(bui2.UiKey, Is.EqualTo(key), $"Bound user interface {bui2} is indexed by a key other than the one assigned to it somehow. {bui2.UiKey} != {key}");
- Assert.That(shouldSucceed, Is.True);
- });
- return true;
- }
- protected bool IsUiOpen(Enum key)
- {
- if (!TryComp(Player, out UserInterfaceUserComponent? user))
- return false;
- foreach (var keys in user.OpenInterfaces.Values)
- {
- if (keys.Contains(key))
- return true;
- }
- return false;
- }
- #endregion
- #region UI
- /// <summary>
- /// Attempts to find, and then presses and releases a control on some client-side window.
- /// Will fail if the control cannot be found.
- /// </summary>
- protected async Task ClickControl<TWindow, TControl>(string name, BoundKeyFunction? function = null)
- where TWindow : BaseWindow
- where TControl : Control
- {
- var window = GetWindow<TWindow>();
- var control = GetControlFromField<TControl>(name, window);
- await ClickControl(control, function);
- }
- /// <summary>
- /// Attempts to find, and then presses and releases a control on some client-side widget.
- /// Will fail if the control cannot be found.
- /// </summary>
- protected async Task ClickWidgetControl<TWidget, TControl>(string name, BoundKeyFunction? function = null)
- where TWidget : UIWidget, new()
- where TControl : Control
- {
- var widget = GetWidget<TWidget>();
- var control = GetControlFromField<TControl>(name, widget);
- await ClickControl(control, function);
- }
- /// <inheritdoc cref="ClickControl{TWindow,TControl}"/>
- protected async Task ClickControl<TWindow>(string name, BoundKeyFunction? function = null)
- where TWindow : BaseWindow
- {
- await ClickControl<TWindow, Control>(name, function);
- }
- /// <inheritdoc cref="ClickWidgetControl{TWidget,TControl}"/>
- protected async Task ClickWidgetControl<TWidget>(string name, BoundKeyFunction? function = null)
- where TWidget : UIWidget, new()
- {
- await ClickWidgetControl<TWidget, Control>(name, function);
- }
- /// <summary>
- /// Simulates a click and release at the center of some UI control.
- /// </summary>
- protected async Task ClickControl(Control control, BoundKeyFunction? function = null)
- {
- function ??= EngineKeyFunctions.UIClick;
- var screenCoords = new ScreenCoordinates(
- control.GlobalPixelPosition + control.PixelSize / 2,
- control.Window?.Id ?? default);
- var relativePos = screenCoords.Position / control.UIScale - control.GlobalPosition;
- var relativePixelPos = screenCoords.Position - control.GlobalPixelPosition;
- var args = new GUIBoundKeyEventArgs(
- function.Value,
- BoundKeyState.Down,
- screenCoords,
- default,
- relativePos,
- relativePixelPos);
- await Client.DoGuiEvent(control, args);
- await RunTicks(1);
- args = new GUIBoundKeyEventArgs(
- function.Value,
- BoundKeyState.Up,
- screenCoords,
- default,
- relativePos,
- relativePixelPos);
- await Client.DoGuiEvent(control, args);
- await RunTicks(1);
- }
- /// <summary>
- /// Attempt to retrieve a control by looking for a field on some other control.
- /// </summary>
- /// <remarks>
- /// Will fail if the control cannot be found.
- /// </remarks>
- protected TControl GetControlFromField<TControl>(string name, Control parent)
- where TControl : Control
- {
- const BindingFlags flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
- var parentType = parent.GetType();
- var field = parentType.GetField(name, flags);
- var prop = parentType.GetProperty(name, flags);
- if (field == null && prop == null)
- {
- Assert.Fail($"Window {parentType.Name} does not have a field or property named {name}");
- return default!;
- }
- var fieldOrProp = field?.GetValue(parent) ?? prop?.GetValue(parent);
- if (fieldOrProp is not Control control)
- {
- Assert.Fail($"{name} was null or was not a control.");
- return default!;
- }
- Assert.That(control.GetType().IsAssignableTo(typeof(TControl)));
- return (TControl) control;
- }
- /// <summary>
- /// Attempt to retrieve a control that matches some predicate by iterating through a control's children.
- /// </summary>
- /// <remarks>
- /// Will fail if the control cannot be found.
- /// </remarks>
- protected TControl GetControlFromChildren<TControl>(Func<TControl, bool> predicate, Control parent, bool recursive = true)
- where TControl : Control
- {
- if (TryGetControlFromChildren(predicate, parent, out var control, recursive))
- return control;
- Assert.Fail($"Failed to find a {nameof(TControl)} that satisfies the predicate in {parent.Name}");
- return default!;
- }
- /// <summary>
- /// Attempt to retrieve a control of a given type by iterating through a control's children.
- /// </summary>
- protected TControl GetControlFromChildren<TControl>(Control parent, bool recursive = false)
- where TControl : Control
- {
- return GetControlFromChildren<TControl>(static _ => true, parent, recursive);
- }
- /// <summary>
- /// Attempt to retrieve a control that matches some predicate by iterating through a control's children.
- /// </summary>
- protected bool TryGetControlFromChildren<TControl>(
- Func<TControl, bool> predicate,
- Control parent,
- [NotNullWhen(true)] out TControl? control,
- bool recursive = true)
- where TControl : Control
- {
- foreach (var ctrl in parent.Children)
- {
- if (ctrl is TControl cast && predicate(cast))
- {
- control = cast;
- return true;
- }
- if (recursive && TryGetControlFromChildren(predicate, ctrl, out control))
- return true;
- }
- control = null;
- return false;
- }
- /// <summary>
- /// Attempts to find a currently open client-side window. Will fail if the window cannot be found.
- /// </summary>
- /// <remarks>
- /// Note that this just returns the very first open window of this type that is found.
- /// </remarks>
- protected TWindow GetWindow<TWindow>() where TWindow : BaseWindow
- {
- if (TryFindWindow(out TWindow? window))
- return window;
- Assert.Fail($"Could not find a window assignable to {nameof(TWindow)}");
- return default!;
- }
- /// <summary>
- /// Attempts to find a currently open client-side window.
- /// </summary>
- /// <remarks>
- /// Note that this just returns the very first open window of this type that is found.
- /// </remarks>
- protected bool TryFindWindow<TWindow>([NotNullWhen(true)] out TWindow? window) where TWindow : BaseWindow
- {
- TryFindWindow(typeof(TWindow), out var control);
- window = control as TWindow;
- return window != null;
- }
- /// <summary>
- /// Attempts to find a currently open client-side window.
- /// </summary>
- /// <remarks>
- /// Note that this just returns the very first open window of this type that is found.
- /// </remarks>
- protected bool TryFindWindow(Type type, [NotNullWhen(true)] out BaseWindow? window)
- {
- Assert.That(type.IsAssignableTo(typeof(BaseWindow)));
- window = UiMan.WindowRoot.Children
- .OfType<BaseWindow>()
- .Where(x => x.IsOpen)
- .FirstOrDefault(x => x.GetType().IsAssignableTo(type));
- return window != null;
- }
- /// <summary>
- /// Attempts to find client-side UI widget.
- /// </summary>
- protected UIWidget GetWidget<TWidget>()
- where TWidget : UIWidget, new()
- {
- if (TryFindWidget(out TWidget? widget))
- return widget;
- Assert.Fail($"Could not find a {typeof(TWidget).Name} widget");
- return default!;
- }
- /// <summary>
- /// Attempts to find client-side UI widget.
- /// </summary>
- private bool TryFindWidget<TWidget>([NotNullWhen(true)] out TWidget? uiWidget)
- where TWidget : UIWidget, new()
- {
- uiWidget = null;
- var screen = UiMan.ActiveScreen;
- if (screen == null)
- return false;
- return screen.TryGetWidget(out uiWidget);
- }
- #endregion
- #region Power
- protected void ToggleNeedPower(NetEntity? target = null)
- {
- var comp = Comp<ApcPowerReceiverComponent>(target);
- comp.NeedsPower = !comp.NeedsPower;
- }
- #endregion
- #region Map Setup
- /// <summary>
- /// Adds gravity to a given entity. Defaults to the grid if no entity is specified.
- /// </summary>
- protected async Task AddGravity(EntityUid? uid = null)
- {
- var target = uid ?? MapData.Grid;
- await Server.WaitPost(() =>
- {
- var gravity = SEntMan.EnsureComponent<GravityComponent>(target);
- SEntMan.System<GravitySystem>().EnableGravity(target, gravity);
- });
- }
- /// <summary>
- /// Adds a default atmosphere to the test map.
- /// </summary>
- protected async Task AddAtmosphere(EntityUid? uid = null)
- {
- var target = uid ?? MapData.MapUid;
- await Server.WaitPost(() =>
- {
- var atmosSystem = SEntMan.System<AtmosphereSystem>();
- var moles = new float[Atmospherics.AdjustedNumberOfGases];
- moles[(int) Gas.Oxygen] = 21.824779f;
- moles[(int) Gas.Nitrogen] = 82.10312f;
- atmosSystem.SetMapAtmosphere(target, false, new GasMixture(moles, Atmospherics.T20C));
- });
- }
- #endregion
- #region Inputs
- /// <summary>
- /// Make the client press and then release a key. This assumes the key is currently released.
- /// This will default to using the <see cref="Target"/> entity and <see cref="TargetCoords"/> coordinates.
- /// </summary>
- protected async Task PressKey(
- BoundKeyFunction key,
- int ticks = 1,
- NetCoordinates? coordinates = null,
- NetEntity? cursorEntity = null)
- {
- await SetKey(key, BoundKeyState.Down, coordinates, cursorEntity);
- await RunTicks(ticks);
- await SetKey(key, BoundKeyState.Up, coordinates, cursorEntity);
- await RunTicks(1);
- }
- /// <summary>
- /// Make the client press or release a key.
- /// This will default to using the <see cref="Target"/> entity and <see cref="TargetCoords"/> coordinates.
- /// </summary>
- protected async Task SetKey(
- BoundKeyFunction key,
- BoundKeyState state,
- NetCoordinates? coordinates = null,
- NetEntity? cursorEntity = null,
- ScreenCoordinates? screenCoordinates = null)
- {
- var coords = coordinates ?? TargetCoords;
- var target = cursorEntity ?? Target ?? default;
- var screen = screenCoordinates ?? default;
- var funcId = InputManager.NetworkBindMap.KeyFunctionID(key);
- var message = new ClientFullInputCmdMessage(CTiming.CurTick, CTiming.TickFraction, funcId)
- {
- State = state,
- Coordinates = CEntMan.GetCoordinates(coords),
- ScreenCoordinates = screen,
- Uid = CEntMan.GetEntity(target),
- };
- await Client.WaitPost(() => InputSystem.HandleInputCommand(ClientSession, key, message));
- }
- /// <summary>
- /// Variant of <see cref="SetKey"/> for setting movement keys.
- /// </summary>
- protected async Task SetMovementKey(DirectionFlag dir, BoundKeyState state)
- {
- if ((dir & DirectionFlag.South) != 0)
- await SetKey(EngineKeyFunctions.MoveDown, state);
- if ((dir & DirectionFlag.East) != 0)
- await SetKey(EngineKeyFunctions.MoveRight, state);
- if ((dir & DirectionFlag.North) != 0)
- await SetKey(EngineKeyFunctions.MoveUp, state);
- if ((dir & DirectionFlag.West) != 0)
- await SetKey(EngineKeyFunctions.MoveLeft, state);
- }
- /// <summary>
- /// Make the client hold the move key in some direction for some amount of time.
- /// </summary>
- protected async Task Move(DirectionFlag dir, float seconds)
- {
- await SetMovementKey(dir, BoundKeyState.Down);
- await RunSeconds(seconds);
- await SetMovementKey(dir, BoundKeyState.Up);
- await RunTicks(1);
- }
- #endregion
- #region Networking
- protected EntityUid ToServer(NetEntity nent) => SEntMan.GetEntity(nent);
- protected EntityUid ToClient(NetEntity nent) => CEntMan.GetEntity(nent);
- protected EntityUid? ToServer(NetEntity? nent) => SEntMan.GetEntity(nent);
- protected EntityUid? ToClient(NetEntity? nent) => CEntMan.GetEntity(nent);
- protected EntityUid ToServer(EntityUid cuid) => SEntMan.GetEntity(CEntMan.GetNetEntity(cuid));
- protected EntityUid ToClient(EntityUid cuid) => CEntMan.GetEntity(SEntMan.GetNetEntity(cuid));
- protected EntityUid? ToServer(EntityUid? cuid) => SEntMan.GetEntity(CEntMan.GetNetEntity(cuid));
- protected EntityUid? ToClient(EntityUid? cuid) => CEntMan.GetEntity(SEntMan.GetNetEntity(cuid));
- protected EntityCoordinates ToServer(NetCoordinates coords) => SEntMan.GetCoordinates(coords);
- protected EntityCoordinates ToClient(NetCoordinates coords) => CEntMan.GetCoordinates(coords);
- protected EntityCoordinates? ToServer(NetCoordinates? coords) => SEntMan.GetCoordinates(coords);
- protected EntityCoordinates? ToClient(NetCoordinates? coords) => CEntMan.GetCoordinates(coords);
- #endregion
- #region Metadata & Transforms
- protected MetaDataComponent Meta(NetEntity uid) => Meta(ToServer(uid));
- protected MetaDataComponent Meta(EntityUid uid) => SEntMan.GetComponent<MetaDataComponent>(uid);
- protected TransformComponent Xform(NetEntity uid) => Xform(ToServer(uid));
- protected TransformComponent Xform(EntityUid uid) => SEntMan.GetComponent<TransformComponent>(uid);
- protected EntityCoordinates Position(NetEntity uid) => Position(ToServer(uid));
- protected EntityCoordinates Position(EntityUid uid) => Xform(uid).Coordinates;
- #endregion
- }
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