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- // SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
- // SPDX-FileCopyrightText: 2025 Piras314 <p1r4s@proton.me>
- // SPDX-FileCopyrightText: 2025 gluesniffler <159397573+gluesniffler@users.noreply.github.com>
- //
- // SPDX-License-Identifier: AGPL-3.0-or-later
- using Content.Shared._Shitmed.BodyEffects.Subsystems;
- using Content.Shared.Body.Organ;
- using Content.Shared.StatusEffect;
- using Robust.Shared.Timing;
- using Robust.Shared.Random;
- namespace Content.Server._Shitmed.BodyEffects.Subsystems;
- public sealed class RandomStatusActivationSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly StatusEffectsSystem _effects = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<RandomStatusActivationComponent, ComponentInit>(OnInit);
- }
- private void OnInit(EntityUid uid, RandomStatusActivationComponent component, ComponentInit args) => GetRandomTime(component);
- private void GetRandomTime(RandomStatusActivationComponent component)
- {
- var minTime = component.MinActivationTime;
- var maxTime = component.MaxActivationTime;
- var randomSeconds = _random.NextDouble() * (maxTime - minTime).TotalSeconds;
- var randomSpan = TimeSpan.FromSeconds(randomSeconds);
- component.NextUpdate = _timing.CurTime + minTime + randomSpan;
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<RandomStatusActivationComponent>();
- var now = _timing.CurTime;
- while (query.MoveNext(out var uid, out var comp))
- {
- if (now < comp.NextUpdate)
- continue;
- if (!TryComp<StatusEffectsComponent>(uid, out var effects))
- continue;
- foreach (var (key, component) in comp.StatusEffects)
- _effects.TryAddStatusEffect(uid, key, comp.Duration ?? TimeSpan.FromSeconds(1), refresh: true, component, effects);
- GetRandomTime(comp);
- }
- }
- }
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