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InternalsSystem.cs 10 KB

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  1. using Content.Server.Atmos.Components;
  2. using Content.Server.Atmos.EntitySystems;
  3. using Content.Server.Body.Components;
  4. using Content.Server.Popups;
  5. using Content.Shared.Alert;
  6. using Content.Shared.Atmos;
  7. using Content.Shared.DoAfter;
  8. using Content.Shared.Hands.Components;
  9. using Content.Shared.Internals;
  10. using Content.Shared.Inventory;
  11. using Content.Shared.Roles;
  12. using Content.Shared.Verbs;
  13. using Robust.Shared.Containers;
  14. using Robust.Shared.Utility;
  15. namespace Content.Server.Body.Systems;
  16. public sealed class InternalsSystem : EntitySystem
  17. {
  18. [Dependency] private readonly AlertsSystem _alerts = default!;
  19. [Dependency] private readonly AtmosphereSystem _atmos = default!;
  20. [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
  21. [Dependency] private readonly GasTankSystem _gasTank = default!;
  22. [Dependency] private readonly InventorySystem _inventory = default!;
  23. [Dependency] private readonly PopupSystem _popupSystem = default!;
  24. [Dependency] private readonly RespiratorSystem _respirator = default!;
  25. private EntityQuery<InternalsComponent> _internalsQuery;
  26. public override void Initialize()
  27. {
  28. base.Initialize();
  29. _internalsQuery = GetEntityQuery<InternalsComponent>();
  30. SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
  31. SubscribeLocalEvent<InternalsComponent, ComponentStartup>(OnInternalsStartup);
  32. SubscribeLocalEvent<InternalsComponent, ComponentShutdown>(OnInternalsShutdown);
  33. SubscribeLocalEvent<InternalsComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
  34. SubscribeLocalEvent<InternalsComponent, InternalsDoAfterEvent>(OnDoAfter);
  35. SubscribeLocalEvent<InternalsComponent, ToggleInternalsAlertEvent>(OnToggleInternalsAlert);
  36. SubscribeLocalEvent<InternalsComponent, StartingGearEquippedEvent>(OnStartingGear);
  37. }
  38. private void OnStartingGear(EntityUid uid, InternalsComponent component, ref StartingGearEquippedEvent args)
  39. {
  40. if (component.BreathTools.Count == 0)
  41. return;
  42. if (component.GasTankEntity != null)
  43. return; // already connected
  44. // Can the entity breathe the air it is currently exposed to?
  45. if (_respirator.CanMetabolizeInhaledAir(uid))
  46. return;
  47. var tank = FindBestGasTank(uid);
  48. if (tank == null)
  49. return;
  50. // Could the entity metabolise the air in the linked gas tank?
  51. if (!_respirator.CanMetabolizeGas(uid, tank.Value.Comp.Air))
  52. return;
  53. ToggleInternals(uid, uid, force: false, component);
  54. }
  55. private void OnGetInteractionVerbs(
  56. Entity<InternalsComponent> ent,
  57. ref GetVerbsEvent<InteractionVerb> args)
  58. {
  59. if (!args.CanAccess || !args.CanInteract || args.Hands is null)
  60. return;
  61. if (!AreInternalsWorking(ent) && ent.Comp.BreathTools.Count == 0)
  62. return;
  63. var user = args.User;
  64. InteractionVerb verb = new()
  65. {
  66. Act = () =>
  67. {
  68. ToggleInternals(ent, user, force: false, ent);
  69. },
  70. Message = Loc.GetString("action-description-internals-toggle"),
  71. Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/dot.svg.192dpi.png")),
  72. Text = Loc.GetString("action-name-internals-toggle"),
  73. };
  74. args.Verbs.Add(verb);
  75. }
  76. public void ToggleInternals(
  77. EntityUid uid,
  78. EntityUid user,
  79. bool force,
  80. InternalsComponent? internals = null)
  81. {
  82. if (!Resolve(uid, ref internals, logMissing: false))
  83. return;
  84. // Toggle off if they're on
  85. if (AreInternalsWorking(internals))
  86. {
  87. if (force)
  88. {
  89. DisconnectTank((uid, internals));
  90. return;
  91. }
  92. StartToggleInternalsDoAfter(user, (uid, internals));
  93. return;
  94. }
  95. // If they're not on then check if we have a mask to use
  96. if (internals.BreathTools.Count == 0)
  97. {
  98. _popupSystem.PopupEntity(Loc.GetString("internals-no-breath-tool"), uid, user);
  99. return;
  100. }
  101. var tank = FindBestGasTank(uid);
  102. if (tank is null)
  103. {
  104. _popupSystem.PopupEntity(Loc.GetString("internals-no-tank"), uid, user);
  105. return;
  106. }
  107. if (!force)
  108. {
  109. StartToggleInternalsDoAfter(user, (uid, internals));
  110. return;
  111. }
  112. _gasTank.ConnectToInternals(tank.Value);
  113. }
  114. private void StartToggleInternalsDoAfter(EntityUid user, Entity<InternalsComponent> targetEnt)
  115. {
  116. // Is the target not you? If yes, use a do-after to give them time to respond.
  117. var isUser = user == targetEnt.Owner;
  118. var delay = !isUser ? targetEnt.Comp.Delay : TimeSpan.Zero;
  119. _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new InternalsDoAfterEvent(), targetEnt, target: targetEnt)
  120. {
  121. BreakOnDamage = true,
  122. BreakOnMove = true,
  123. MovementThreshold = 0.1f,
  124. });
  125. }
  126. private void OnDoAfter(Entity<InternalsComponent> ent, ref InternalsDoAfterEvent args)
  127. {
  128. if (args.Cancelled || args.Handled)
  129. return;
  130. ToggleInternals(ent, args.User, force: true, ent);
  131. args.Handled = true;
  132. }
  133. private void OnToggleInternalsAlert(Entity<InternalsComponent> ent, ref ToggleInternalsAlertEvent args)
  134. {
  135. if (args.Handled)
  136. return;
  137. ToggleInternals(ent, ent, false, internals: ent.Comp);
  138. args.Handled = true;
  139. }
  140. private void OnInternalsStartup(Entity<InternalsComponent> ent, ref ComponentStartup args)
  141. {
  142. _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
  143. }
  144. private void OnInternalsShutdown(Entity<InternalsComponent> ent, ref ComponentShutdown args)
  145. {
  146. _alerts.ClearAlert(ent, ent.Comp.InternalsAlert);
  147. }
  148. private void OnInhaleLocation(Entity<InternalsComponent> ent, ref InhaleLocationEvent args)
  149. {
  150. if (AreInternalsWorking(ent))
  151. {
  152. var gasTank = Comp<GasTankComponent>(ent.Comp.GasTankEntity!.Value);
  153. args.Gas = _gasTank.RemoveAirVolume((ent.Comp.GasTankEntity.Value, gasTank), Atmospherics.BreathVolume);
  154. // TODO: Should listen to gas tank updates instead I guess?
  155. _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
  156. }
  157. }
  158. public void DisconnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity)
  159. {
  160. ent.Comp.BreathTools.Remove(toolEntity);
  161. if (TryComp(toolEntity, out BreathToolComponent? breathTool))
  162. _atmos.DisconnectInternals((toolEntity, breathTool));
  163. if (ent.Comp.BreathTools.Count == 0)
  164. DisconnectTank(ent);
  165. _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
  166. }
  167. public void ConnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity)
  168. {
  169. if (!ent.Comp.BreathTools.Add(toolEntity))
  170. return;
  171. _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
  172. }
  173. public void DisconnectTank(Entity<InternalsComponent> ent)
  174. {
  175. if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank))
  176. _gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank));
  177. ent.Comp.GasTankEntity = null;
  178. _alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent.Comp));
  179. }
  180. public bool TryConnectTank(Entity<InternalsComponent> ent, EntityUid tankEntity)
  181. {
  182. if (ent.Comp.BreathTools.Count == 0)
  183. return false;
  184. if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank))
  185. _gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank));
  186. ent.Comp.GasTankEntity = tankEntity;
  187. _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
  188. return true;
  189. }
  190. public bool AreInternalsWorking(EntityUid uid, InternalsComponent? component = null)
  191. {
  192. return Resolve(uid, ref component, logMissing: false)
  193. && AreInternalsWorking(component);
  194. }
  195. public bool AreInternalsWorking(InternalsComponent component)
  196. {
  197. return TryComp(component.BreathTools.FirstOrNull(), out BreathToolComponent? breathTool)
  198. && breathTool.IsFunctional
  199. && HasComp<GasTankComponent>(component.GasTankEntity);
  200. }
  201. private short GetSeverity(InternalsComponent component)
  202. {
  203. if (component.BreathTools.Count == 0 || !AreInternalsWorking(component))
  204. return 2;
  205. // If pressure in the tank is below low pressure threshold, flash warning on internals UI
  206. if (TryComp<GasTankComponent>(component.GasTankEntity, out var gasTank)
  207. && gasTank.IsLowPressure)
  208. {
  209. return 0;
  210. }
  211. return 1;
  212. }
  213. public Entity<GasTankComponent>? FindBestGasTank(
  214. Entity<HandsComponent?, InventoryComponent?, ContainerManagerComponent?> user)
  215. {
  216. // TODO use _respirator.CanMetabolizeGas() to prioritize metabolizable gasses
  217. // Prioritise
  218. // 1. back equipped tanks
  219. // 2. exo-slot tanks
  220. // 3. in-hand tanks
  221. // 4. pocket/belt tanks
  222. if (!Resolve(user, ref user.Comp2, ref user.Comp3))
  223. return null;
  224. if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) &&
  225. TryComp<GasTankComponent>(backEntity, out var backGasTank) &&
  226. _gasTank.CanConnectToInternals((backEntity.Value, backGasTank)))
  227. {
  228. return (backEntity.Value, backGasTank);
  229. }
  230. if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) &&
  231. TryComp<GasTankComponent>(entity, out var gasTank) &&
  232. _gasTank.CanConnectToInternals((entity.Value, gasTank)))
  233. {
  234. return (entity.Value, gasTank);
  235. }
  236. foreach (var item in _inventory.GetHandOrInventoryEntities((user.Owner, user.Comp1, user.Comp2)))
  237. {
  238. if (TryComp(item, out gasTank) && _gasTank.CanConnectToInternals((item, gasTank)))
  239. return (item, gasTank);
  240. }
  241. return null;
  242. }
  243. }