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- // SPDX-FileCopyrightText: 2024 Piras314 <p1r4s@proton.me>
- // SPDX-FileCopyrightText: 2024 gluesniffler <159397573+gluesniffler@users.noreply.github.com>
- // SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
- // SPDX-FileCopyrightText: 2025 Janet Blackquill <uhhadd@gmail.com>
- // SPDX-FileCopyrightText: 2025 deltanedas <39013340+deltanedas@users.noreply.github.com>
- // SPDX-FileCopyrightText: 2025 deltanedas <@deltanedas:kde.org>
- //
- // SPDX-License-Identifier: AGPL-3.0-or-later
- using System.Linq;
- using Content.Shared._Shitmed.Medical.Surgery.Conditions;
- using Content.Shared.Body.Systems;
- using Content.Shared._Shitmed.Medical.Surgery.Steps;
- using Content.Shared._Shitmed.Medical.Surgery.Steps.Parts;
- //using Content.Shared._RMC14.Xenonids.Parasite;
- using Content.Shared.Body.Part;
- using Content.Shared.Damage;
- using Content.Shared.Containers.ItemSlots;
- using Content.Shared.Body.Components;
- using Content.Shared.Buckle.Components;
- using Content.Shared.DoAfter;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.GameTicking;
- using Content.Shared.Hands.EntitySystems;
- using Content.Shared.Humanoid;
- using Content.Shared.Humanoid.Markings;
- using Content.Shared.Interaction;
- using Content.Shared.Inventory;
- using Content.Shared.Popups;
- using Content.Shared.Prototypes;
- using Content.Shared.Standing;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Map;
- using Robust.Shared.Network;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- namespace Content.Shared._Shitmed.Medical.Surgery;
- public abstract partial class SharedSurgerySystem : EntitySystem
- {
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly IComponentFactory _compFactory = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
- [Dependency] private readonly SharedHandsSystem _hands = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedBodySystem _body = default!;
- [Dependency] private readonly DamageableSystem _damageable = default!;
- [Dependency] private readonly INetManager _net = default!;
- [Dependency] private readonly InventorySystem _inventory = default!;
- [Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly IPrototypeManager _prototypes = default!;
- [Dependency] private readonly RotateToFaceSystem _rotateToFace = default!;
- [Dependency] private readonly StandingStateSystem _standing = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- [Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
- /// <summary>
- /// Cache of all surgery prototypes' singleton entities.
- /// Cleared after a prototype reload.
- /// </summary>
- private readonly Dictionary<EntProtoId, EntityUid> _surgeries = new();
- private readonly List<EntProtoId> _allSurgeries = new();
- /// <summary>
- /// Every surgery entity prototype id.
- /// Kept in sync with prototype reloads.
- /// </summary>
- public IReadOnlyList<EntProtoId> AllSurgeries => _allSurgeries;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
- SubscribeLocalEvent<SurgeryTargetComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<SurgeryTargetComponent, SurgeryDoAfterEvent>(OnTargetDoAfter);
- SubscribeLocalEvent<SurgeryCloseIncisionConditionComponent, SurgeryValidEvent>(OnCloseIncisionValid);
- //SubscribeLocalEvent<SurgeryLarvaConditionComponent, SurgeryValidEvent>(OnLarvaValid);
- SubscribeLocalEvent<SurgeryHasBodyConditionComponent, SurgeryValidEvent>(OnHasBodyConditionValid);
- SubscribeLocalEvent<SurgeryPartConditionComponent, SurgeryValidEvent>(OnPartConditionValid);
- SubscribeLocalEvent<SurgeryOrganConditionComponent, SurgeryValidEvent>(OnOrganConditionValid);
- SubscribeLocalEvent<SurgeryWoundedConditionComponent, SurgeryValidEvent>(OnWoundedValid);
- SubscribeLocalEvent<SurgeryPartRemovedConditionComponent, SurgeryValidEvent>(OnPartRemovedConditionValid);
- SubscribeLocalEvent<SurgeryBodyConditionComponent, SurgeryValidEvent>(OnBodyConditionValid);
- SubscribeLocalEvent<SurgeryOrganSlotConditionComponent, SurgeryValidEvent>(OnOrganSlotConditionValid);
- SubscribeLocalEvent<SurgeryPartPresentConditionComponent, SurgeryValidEvent>(OnPartPresentConditionValid);
- SubscribeLocalEvent<SurgeryMarkingConditionComponent, SurgeryValidEvent>(OnMarkingPresentValid);
- SubscribeLocalEvent<SurgeryBodyComponentConditionComponent, SurgeryValidEvent>(OnBodyComponentConditionValid);
- SubscribeLocalEvent<SurgeryPartComponentConditionComponent, SurgeryValidEvent>(OnPartComponentConditionValid);
- SubscribeLocalEvent<SurgeryOrganOnAddConditionComponent, SurgeryValidEvent>(OnOrganOnAddConditionValid);
- //SubscribeLocalEvent<SurgeryRemoveLarvaComponent, SurgeryCompletedEvent>(OnRemoveLarva);
- SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
- InitializeSteps();
- LoadPrototypes();
- }
- private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
- {
- _surgeries.Clear();
- }
- private void OnMapInit(Entity<SurgeryTargetComponent> ent, ref MapInitEvent args)
- {
- var data = new InterfaceData("SurgeryBui");
- _ui.SetUi(ent.Owner, SurgeryUIKey.Key, data);
- }
- private void OnTargetDoAfter(Entity<SurgeryTargetComponent> ent, ref SurgeryDoAfterEvent args)
- {
- if (!_timing.IsFirstTimePredicted)
- return;
- if (args.Cancelled)
- {
- var failEv = new SurgeryStepFailedEvent(args.User, ent, args.Surgery, args.Step);
- RaiseLocalEvent(args.User, ref failEv);
- return;
- }
- if (args.Handled
- || args.Target is not { } target
- || !IsSurgeryValid(ent, target, args.Surgery, args.Step, args.User, out var surgery, out var part, out var step)
- || !PreviousStepsComplete(ent, part, surgery, args.Step)
- || !CanPerformStep(args.User, ent, part, step, false))
- {
- Log.Warning($"{ToPrettyString(args.User)} tried to start invalid surgery.");
- return;
- }
- var complete = IsStepComplete(ent, part, args.Step, surgery);
- args.Repeat = HasComp<SurgeryRepeatableStepComponent>(step) && !complete;
- var ev = new SurgeryStepEvent(args.User, ent, part, GetTools(args.User), surgery, step, complete);
- RaiseLocalEvent(step, ref ev);
- RaiseLocalEvent(args.User, ref ev);
- RefreshUI(ent);
- }
- private void OnCloseIncisionValid(Entity<SurgeryCloseIncisionConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (!HasComp<IncisionOpenComponent>(args.Part) ||
- !HasComp<BleedersClampedComponent>(args.Part) ||
- !HasComp<SkinRetractedComponent>(args.Part) ||
- !HasComp<BodyPartReattachedComponent>(args.Part) ||
- !HasComp<InternalBleedersClampedComponent>(args.Part))
- {
- args.Cancelled = true;
- }
- }
- private void OnWoundedValid(Entity<SurgeryWoundedConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (!TryComp(args.Body, out DamageableComponent? damageable)
- || !TryComp(args.Part, out DamageableComponent? partDamageable)
- || damageable.TotalDamage <= 0
- && partDamageable.TotalDamage <= 0
- && !HasComp<IncisionOpenComponent>(args.Part))
- args.Cancelled = true;
- }
- /*private void OnLarvaValid(Entity<SurgeryLarvaConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (!TryComp(args.Body, out VictimInfectedComponent? infected))
- args.Cancelled = true;
- // The larva has fully developed and surgery is now impossible
- if (infected != null && infected.SpawnedLarva != null)
- args.Cancelled = true;
- }*/
- private void OnBodyComponentConditionValid(Entity<SurgeryBodyComponentConditionComponent> ent, ref SurgeryValidEvent args)
- {
- var present = true;
- foreach (var reg in ent.Comp.Components.Values)
- {
- var compType = reg.Component.GetType();
- if (!HasComp(args.Body, compType))
- present = false;
- }
- if (ent.Comp.Inverse ? present : !present)
- args.Cancelled = true;
- }
- private void OnPartComponentConditionValid(Entity<SurgeryPartComponentConditionComponent> ent, ref SurgeryValidEvent args)
- {
- var present = true;
- foreach (var reg in ent.Comp.Components.Values)
- {
- var compType = reg.Component.GetType();
- if (!HasComp(args.Part, compType))
- present = false;
- }
- if (ent.Comp.Inverse ? present : !present)
- args.Cancelled = true;
- }
- // This is literally a duplicate of the checks in OnToolCheck for SurgeryStepComponent.AddOrganOnAdd
- private void OnOrganOnAddConditionValid(Entity<SurgeryOrganOnAddConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (!TryComp<BodyPartComponent>(args.Part, out var part)
- || part.Body != args.Body)
- {
- args.Cancelled = true;
- return;
- }
- var organSlotIdToOrgan = _body.GetPartOrgans(args.Part, part).ToDictionary(o => o.Item2.SlotId, o => o.Item2);
- var allOnAddFound = true;
- var zeroOnAddFound = true;
- foreach (var (organSlotId, components) in ent.Comp.Components)
- {
- if (!organSlotIdToOrgan.TryGetValue(organSlotId, out var organ))
- continue;
- if (organ.OnAdd == null)
- {
- allOnAddFound = false;
- continue;
- }
- foreach (var key in components.Keys)
- {
- if (!organ.OnAdd.ContainsKey(key))
- allOnAddFound = false;
- else
- zeroOnAddFound = false;
- }
- }
- if (ent.Comp.Inverse ? allOnAddFound : zeroOnAddFound)
- args.Cancelled = true;
- }
- private void OnHasBodyConditionValid(Entity<SurgeryHasBodyConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (CompOrNull<BodyPartComponent>(args.Part)?.Body == null)
- args.Cancelled = true;
- }
- private void OnPartConditionValid(Entity<SurgeryPartConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (!TryComp<BodyPartComponent>(args.Part, out var part))
- {
- args.Cancelled = true;
- return;
- }
- var typeMatch = part.PartType == ent.Comp.Part;
- var symmetryMatch = ent.Comp.Symmetry == null || part.Symmetry == ent.Comp.Symmetry;
- var valid = typeMatch && symmetryMatch;
- if (ent.Comp.Inverse ? valid : !valid)
- args.Cancelled = true;
- }
- private void OnOrganConditionValid(Entity<SurgeryOrganConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (!TryComp<BodyPartComponent>(args.Part, out var partComp)
- || partComp.Body != args.Body
- || ent.Comp.Organ == null)
- {
- args.Cancelled = true;
- return;
- }
- foreach (var reg in ent.Comp.Organ.Values)
- {
- if (_body.TryGetBodyPartOrgans(args.Part, reg.Component.GetType(), out var organs)
- && organs.Count > 0)
- {
- if (ent.Comp.Inverse
- && (!ent.Comp.Reattaching
- || ent.Comp.Reattaching
- && !organs.Any(organ => HasComp<OrganReattachedComponent>(organ.Id))))
- args.Cancelled = true;
- }
- else if (!ent.Comp.Inverse)
- args.Cancelled = true;
- }
- }
- private void OnBodyConditionValid(Entity<SurgeryBodyConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (TryComp<BodyComponent>(args.Body, out var body) && body.Prototype is {} bodyId)
- args.Cancelled |= ent.Comp.Accepted.Contains(bodyId) ^ !ent.Comp.Inverse;
- }
- private void OnOrganSlotConditionValid(Entity<SurgeryOrganSlotConditionComponent> ent, ref SurgeryValidEvent args)
- {
- args.Cancelled |= _body.CanInsertOrgan(args.Part, ent.Comp.OrganSlot) ^ !ent.Comp.Inverse;
- }
- private void OnPartRemovedConditionValid(Entity<SurgeryPartRemovedConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (!_body.CanAttachToSlot(args.Part, ent.Comp.Connection))
- {
- args.Cancelled = true;
- return;
- }
- var results = _body.GetBodyChildrenOfType(args.Body, ent.Comp.Part, symmetry: ent.Comp.Symmetry).ToList();
- if (results is not { } || !results.Any())
- return;
- if (!results.Any(part => HasComp<BodyPartReattachedComponent>(part.Id)))
- args.Cancelled = true;
- }
- private void OnPartPresentConditionValid(Entity<SurgeryPartPresentConditionComponent> ent, ref SurgeryValidEvent args)
- {
- if (args.Part == EntityUid.Invalid
- || !HasComp<BodyPartComponent>(args.Part))
- args.Cancelled = true;
- }
- private void OnMarkingPresentValid(Entity<SurgeryMarkingConditionComponent> ent, ref SurgeryValidEvent args)
- {
- var markingCategory = MarkingCategoriesConversion.FromHumanoidVisualLayers(ent.Comp.MarkingCategory);
- var hasMarking = TryComp(args.Body, out HumanoidAppearanceComponent? bodyAppearance)
- && bodyAppearance.MarkingSet.Markings.TryGetValue(markingCategory, out var markingList)
- && markingList.Any(marking => marking.MarkingId.Contains(ent.Comp.MatchString));
- if ((!ent.Comp.Inverse && hasMarking) || (ent.Comp.Inverse && !hasMarking))
- args.Cancelled = true;
- }
- /*private void OnRemoveLarva(Entity<SurgeryRemoveLarvaComponent> ent, ref SurgeryCompletedEvent args)
- {
- RemCompDeferred<VictimInfectedComponent>(ent);
- }*/
- protected bool IsSurgeryValid(EntityUid body, EntityUid targetPart, EntProtoId surgery, EntProtoId stepId,
- EntityUid user, out Entity<SurgeryComponent> surgeryEnt, out EntityUid part, out EntityUid step)
- {
- surgeryEnt = default;
- part = default;
- step = default;
- if (!HasComp<SurgeryTargetComponent>(body) ||
- !IsLyingDown(body, user) ||
- GetSingleton(surgery) is not { } surgeryEntId ||
- !TryComp(surgeryEntId, out SurgeryComponent? surgeryComp) ||
- !surgeryComp.Steps.Contains(stepId) ||
- GetSingleton(stepId) is not { } stepEnt
- || !HasComp<BodyPartComponent>(targetPart)
- && !HasComp<BodyComponent>(targetPart))
- return false;
- var ev = new SurgeryValidEvent(body, targetPart);
- if (_timing.IsFirstTimePredicted)
- {
- RaiseLocalEvent(stepEnt, ref ev);
- RaiseLocalEvent(surgeryEntId, ref ev);
- }
- if (ev.Cancelled)
- return false;
- surgeryEnt = (surgeryEntId, surgeryComp);
- part = targetPart;
- step = stepEnt;
- return true;
- }
- public EntityUid? GetSingleton(EntProtoId surgeryOrStep)
- {
- if (!_prototypes.HasIndex(surgeryOrStep))
- return null;
- // This (for now) assumes that surgery entity data remains unchanged between client
- // and server
- // if it does not you get the bullet
- if (!_surgeries.TryGetValue(surgeryOrStep, out var ent) || TerminatingOrDeleted(ent))
- {
- ent = Spawn(surgeryOrStep, MapCoordinates.Nullspace);
- _surgeries[surgeryOrStep] = ent;
- }
- return ent;
- }
- private List<EntityUid> GetTools(EntityUid surgeon)
- {
- return _hands.EnumerateHeld(surgeon).ToList();
- }
- public bool IsLyingDown(EntityUid entity, EntityUid user)
- {
- if (_standing.IsDown(entity))
- return true;
- if (TryComp(entity, out BuckleComponent? buckle) &&
- TryComp(buckle.BuckledTo, out StrapComponent? strap))
- {
- var rotation = strap.Rotation;
- if (rotation.GetCardinalDir() is Direction.West or Direction.East)
- return true;
- }
- _popup.PopupEntity(Loc.GetString("surgery-error-laying"), user, user);
- return false;
- }
- protected virtual void RefreshUI(EntityUid body)
- {
- }
- private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
- {
- if (!args.WasModified<EntityPrototype>())
- return;
- LoadPrototypes();
- }
- private void LoadPrototypes()
- {
- // Cache is probably invalid so delete it
- foreach (var uid in _surgeries.Values)
- {
- Del(uid);
- }
- _surgeries.Clear();
- _allSurgeries.Clear();
- foreach (var entity in _prototypes.EnumeratePrototypes<EntityPrototype>())
- if (entity.HasComponent<SurgeryComponent>())
- _allSurgeries.Add(new EntProtoId(entity.ID));
- }
- }
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