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- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Tag;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(TagSystem))]
- public sealed partial class TagComponent : Component
- {
- [DataField, ViewVariables, AutoNetworkedField]
- public HashSet<ProtoId<TagPrototype>> Tags = new();
- }
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