TagComponent.cs 358 B

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Prototypes;
  3. namespace Content.Shared.Tag;
  4. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(TagSystem))]
  5. public sealed partial class TagComponent : Component
  6. {
  7. [DataField, ViewVariables, AutoNetworkedField]
  8. public HashSet<ProtoId<TagPrototype>> Tags = new();
  9. }