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- using Content.Shared.Mobs;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Silicons.Bots;
- /// <summary>
- /// Replaces the medibot's meds with these when emagged. Could be poison, could be fun.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(MedibotSystem))]
- public sealed partial class EmaggableMedibotComponent : Component
- {
- /// <summary>
- /// Treatments to replace from the original set.
- /// </summary>
- [DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
- public Dictionary<MobState, MedibotTreatment> Replacements = new();
- }
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