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- using Robust.Shared.GameStates;
- namespace Content.Shared.Silicons.Borgs.Components;
- /// <summary>
- /// This is used for an entity that is linked to an MMI.
- /// Mostly for receiving events.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
- [AutoGenerateComponentState]
- public sealed partial class MMILinkedComponent : Component
- {
- /// <summary>
- /// The MMI this entity is linked to.
- /// </summary>
- [DataField("linkedMMI"), AutoNetworkedField]
- public EntityUid? LinkedMMI;
- }
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