BiomeDecalLayer.cs 1.1 KB

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  1. using Content.Shared.Decals;
  2. using Content.Shared.Maps;
  3. using Robust.Shared.Noise;
  4. using Robust.Shared.Serialization;
  5. using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
  6. namespace Content.Shared.Parallax.Biomes.Layers;
  7. [Serializable, NetSerializable]
  8. public sealed partial class BiomeDecalLayer : IBiomeWorldLayer
  9. {
  10. /// <inheritdoc/>
  11. [DataField("allowedTiles", customTypeSerializer:typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
  12. public List<string> AllowedTiles { get; private set; } = new();
  13. /// <summary>
  14. /// Divide each tile up by this amount.
  15. /// </summary>
  16. [DataField("divisions")]
  17. public float Divisions = 1f;
  18. [DataField("noise")]
  19. public FastNoiseLite Noise { get; private set; } = new(0);
  20. /// <inheritdoc/>
  21. [DataField("threshold")]
  22. public float Threshold { get; private set; } = 0.8f;
  23. /// <inheritdoc/>
  24. [DataField("invert")] public bool Invert { get; private set; } = false;
  25. [DataField("decals", required: true, customTypeSerializer:typeof(PrototypeIdListSerializer<DecalPrototype>))]
  26. public List<string> Decals = new();
  27. }