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- using Robust.Shared.Configuration;
- namespace Content.Shared.CCVar;
- public sealed partial class CCVars
- {
- /// <summary>
- /// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
- /// </summary>
- public static readonly CVarDef<bool> RelativeMovement =
- CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
- public static readonly CVarDef<float> TileFrictionModifier =
- CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
- public static readonly CVarDef<float> StopSpeed =
- CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
- /// <summary>
- /// Whether mobs can push objects like lockers.
- /// </summary>
- /// <remarks>
- /// Technically client doesn't need to know about it but this may prevent a bug in the distant future so it stays.
- /// </remarks>
- public static readonly CVarDef<bool> MobPushing =
- CVarDef.Create("physics.mob_pushing", false, CVar.REPLICATED | CVar.SERVER);
- }
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