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- using Robust.Shared.Audio;
- namespace Content.Server.Xenoarchaeology.Equipment.Components;
- /// <summary>
- /// This is used for tracking artifacts that are currently
- /// being scanned by <see cref="ActiveArtifactAnalyzerComponent"/>
- /// </summary>
- [RegisterComponent]
- public sealed partial class ActiveScannedArtifactComponent : Component
- {
- /// <summary>
- /// The scanner that is scanning this artifact
- /// </summary>
- [ViewVariables]
- public EntityUid Scanner;
- /// <summary>
- /// The sound that plays when the scan fails
- /// </summary>
- public readonly SoundSpecifier ScanFailureSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
- }
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