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- <Document>
- # The Captains and the Clowns
- This is a guide for editing your character's appearance. Make sure you read Character Creation first.
- Upon creating your character, you may be intimidated by your vast range of options.
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- It's okay to make your first character [color=#a4885c]randomized[/color] and roll with it, even experienced players do it.
- Making your first character doesn't have to be precise, either. You can [color=#a4885c]wing it[/color] and see what happens.
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- If you'd like to be [color=#a4885c]methodical[/color], though, creating a character is easy to do one step at a time.
- ## Choosing a Species
- Most species have minor differences, which you can read about under the [color=#a4885c]Species[/color] entry.
- However, you may find that it's easier to make your first character as a human, moth, dwarf or reptilian.
- This shouldn't discourage you from getting creative with your character, though.
- This guide will assume you are creating a human, but the process is similar across all species.
- ## Minor Characteristics
- These include:
- - Age (18-29 for young, 30-59 for middle-aged, 60+ for old)
- - Sex (your sprite, as seen by toggling "Show clothing")
- - Pronouns (what the game will refer to you as)
- - Skin color (may be a slider or RGB depending on species)
- - Eye color (RGB)
- - Hair color (RGB)
- These are minor changes and have little effect on gameplay. This is what players will read when they [color=#a4885c]examine you[/color]. ("young man")
- ## Hair and Facial Hair
- Again, you may be intimidated by the vast range of options. That's okay.
- [color=#a4885c]Take your time with it.[/color] You can skim or click through each of the options and find which one you like.
- Sometimes it's easier to set your desired hair color before looking at the options.
- If you really can't decide, some popular haircut options include Floorlength Bedhead, Modern, Buisness, CIA or simply bald.
- Alternatively, [color=#a4885c]randomize[/color] a separate character and see what kind of haircuts they're rocking with. Suprise yourself.
- Don't feel obligated to use any of these, though.
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- ## Markings
- Markings range from [color=#a4885c]scars and snouts[/color] to [color=#a4885c]tattoos and tails[/color].
- Think of them like [color=#a4885c]accessories[/color] that are a part of your body, for giving your character some extra flair and uniqueness. They cannot be changed during the round.
- Some species have more marking options than others. Humans are more limited in terms of markings than moths or reptilians.
- You can have a set number of markings in each '[color=#a4885c]category[/color]', as seen at the top. For example, reptilians can have one chest marking but two markings on the top of their heads.
- These are [color=#a4885c]cosmetic[/color] and have no effect on gameplay.
- ## How to stand out
- Memorable characters are usually remembered for their personality, their deeds and their [color=#a4885c]robustness[/color], but that doesn't mean you have to be some sort of hotshot.
- Don't sweat having a big, flashy and memorable character. Make your own story that you'll be remembered for.
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