SharedRandomSpriteSystem.cs 322 B

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  1. using Robust.Shared.Serialization;
  2. namespace Content.Shared.Sprite;
  3. public abstract class SharedRandomSpriteSystem : EntitySystem {}
  4. [Serializable, NetSerializable]
  5. public sealed class RandomSpriteColorComponentState : ComponentState
  6. {
  7. public Dictionary<string, (string State, Color? Color)> Selected = default!;
  8. }