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- using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.Reagent;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
- namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
- /// <summary>
- /// This is used for an artifact that creates a puddle of
- /// random chemicals upon being triggered.
- /// </summary>
- [RegisterComponent, Access(typeof(ChemicalPuddleArtifactSystem))]
- public sealed partial class ChemicalPuddleArtifactComponent : Component
- {
- /// <summary>
- /// The solution where all the chemicals are stored
- /// </summary>
- [DataField("chemicalSolution", required: true), ViewVariables(VVAccess.ReadWrite)]
- public Solution ChemicalSolution = default!;
- /// <summary>
- /// The different chemicals that can be spawned by this effect
- /// </summary>
- [DataField("possibleChemicals", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<ReagentPrototype>))]
- public List<string> PossibleChemicals = default!;
- /// <summary>
- /// The number of chemicals in the puddle
- /// </summary>
- [DataField("chemAmount")]
- public int ChemAmount = 3;
- }
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