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- using Content.Server.Administration.Logs;
- using Content.Server.Destructible;
- using Content.Server.Effects;
- using Content.Server.Weapons.Ranged.Systems;
- using Content.Shared.Camera;
- using Content.Shared.Damage;
- using Content.Shared.Database;
- using Content.Shared.FixedPoint;
- using Content.Shared.Projectiles;
- using Robust.Shared.Physics.Events;
- using Robust.Shared.Player;
- namespace Content.Server.Projectiles;
- public sealed class ProjectileSystem : SharedProjectileSystem
- {
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly ColorFlashEffectSystem _color = default!;
- [Dependency] private readonly DamageableSystem _damageableSystem = default!;
- [Dependency] private readonly DestructibleSystem _destructibleSystem = default!;
- [Dependency] private readonly GunSystem _guns = default!;
- [Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<ProjectileComponent, StartCollideEvent>(OnStartCollide);
- }
- private void OnStartCollide(EntityUid uid, ProjectileComponent component, ref StartCollideEvent args)
- {
- // This is so entities that shouldn't get a collision are ignored.
- if (args.OurFixtureId != ProjectileFixture || !args.OtherFixture.Hard
- || component.ProjectileSpent || component is { Weapon: null, OnlyCollideWhenShot: true })
- return;
- var target = args.OtherEntity;
- // it's here so this check is only done once before possible hit
- var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false);
- RaiseLocalEvent(target, ref attemptEv);
- if (attemptEv.Cancelled)
- {
- SetShooter(uid, component, target);
- return;
- }
- var ev = new ProjectileHitEvent(component.Damage * _damageableSystem.UniversalProjectileDamageModifier, target, component.Shooter);
- RaiseLocalEvent(uid, ref ev);
- var otherName = ToPrettyString(target);
- var damageRequired = _destructibleSystem.DestroyedAt(target);
- if (TryComp<DamageableComponent>(target, out var damageableComponent))
- {
- damageRequired -= damageableComponent.TotalDamage;
- damageRequired = FixedPoint2.Max(damageRequired, FixedPoint2.Zero);
- }
- var modifiedDamage = _damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances, damageable: damageableComponent, origin: component.Shooter);
- var deleted = Deleted(target);
- if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
- {
- if (modifiedDamage.AnyPositive() && !deleted)
- {
- _color.RaiseEffect(Color.Red, new List<EntityUid> { target }, Filter.Pvs(target, entityManager: EntityManager));
- }
- _adminLogger.Add(LogType.BulletHit,
- HasComp<ActorComponent>(target) ? LogImpact.Extreme : LogImpact.High,
- $"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter!.Value):user} hit {otherName:target} and dealt {modifiedDamage.GetTotal():damage} damage");
- }
- // If penetration is to be considered, we need to do some checks to see if the projectile should stop.
- if (modifiedDamage is not null && component.PenetrationThreshold != 0)
- {
- // If a damage type is required, stop the bullet if the hit entity doesn't have that type.
- if (component.PenetrationDamageTypeRequirement != null)
- {
- var stopPenetration = false;
- foreach (var requiredDamageType in component.PenetrationDamageTypeRequirement)
- {
- if (!modifiedDamage.DamageDict.Keys.Contains(requiredDamageType))
- {
- stopPenetration = true;
- break;
- }
- }
- if (stopPenetration)
- component.ProjectileSpent = true;
- }
- // If the object won't be destroyed, it "tanks" the penetration hit.
- if (modifiedDamage.GetTotal() < damageRequired)
- {
- component.ProjectileSpent = true;
- }
- if (!component.ProjectileSpent)
- {
- component.PenetrationAmount += damageRequired;
- // The projectile has dealt enough damage to be spent.
- if (component.PenetrationAmount >= component.PenetrationThreshold)
- {
- component.ProjectileSpent = true;
- }
- }
- }
- else
- {
- component.ProjectileSpent = true;
- }
- if (!deleted)
- {
- _guns.PlayImpactSound(target, modifiedDamage, component.SoundHit, component.ForceSound);
- if (!args.OurBody.LinearVelocity.IsLengthZero())
- _sharedCameraRecoil.KickCamera(target, args.OurBody.LinearVelocity.Normalized());
- }
- if (component.DeleteOnCollide && component.ProjectileSpent)
- QueueDel(uid);
- if (component.ImpactEffect != null && TryComp(uid, out TransformComponent? xform))
- {
- RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, GetNetCoordinates(xform.Coordinates)), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
- }
- }
- }
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